Base Tower Script + Base Tower prefab placeholder
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@ -0,0 +1,24 @@
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using UnityEngine;
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using UnityEngine.Assertions;
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[RequireComponent(typeof(HealthComponent))]
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public abstract class Tower : MonoBehaviour
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{
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[SerializeField] private Vector2 horizontalRotationMinMax;
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[SerializeField] private Vector2 verticalRotationMinMax;
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[SerializeField] private float horizontalRotation;
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[SerializeField] private float verticalRotation;
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private HealthComponent healthComp;
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private void Awake()
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{
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healthComp = GetComponent<HealthComponent>();
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Assert.IsNotNull(healthComp);
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// Set default rotation to average between min max
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horizontalRotation = (horizontalRotationMinMax.x + horizontalRotationMinMax.y) / 2f;
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verticalRotation = (verticalRotationMinMax.x + verticalRotationMinMax.y) / 2f;
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}
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}
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@ -0,0 +1,32 @@
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using UnityEngine;
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using UnityEngine.Events;
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using System;
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public class HealthComponent : MonoBehaviour
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{
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[SerializeField] float startHealth = 100;
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public float currentHealth { get; private set; }
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public static event Action<Vector3, float> OnHealthChangeAtPos;
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public UnityEvent OnHealthZero;
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public UnityEvent<float, float> OnHealthChange;
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void Awake()
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{
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currentHealth = startHealth;
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}
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public void TakeDamage(float damage)
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{
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OnHealthChange?.Invoke(currentHealth, currentHealth - damage);
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OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage);
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currentHealth -= damage;
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currentHealth = (int) Mathf.Clamp(currentHealth, 0f, Mathf.Infinity);
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if (currentHealth == 0)
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}
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}
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Loading…
Reference in New Issue