camera should be kinda working

This commit is contained in:
kimrdd 2024-04-21 04:00:56 +02:00
parent 596d4dd400
commit 924c43d904
3 changed files with 229 additions and 220 deletions

View File

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@ -12,7 +12,7 @@ public class HideWall : MonoBehaviour
[Range(1f, 10f)] public float showFadeSpeed; [Range(1f, 10f)] public float showFadeSpeed;
public float sphereRadius; public float sphereRadius;
[Range(0, 10)] public float sphereRange; [Range(0, 100)] public float sphereRange;
public Vector3 sphereOffset; public Vector3 sphereOffset;
float maxSphereRayDistance; float maxSphereRayDistance;
@ -22,7 +22,7 @@ public class HideWall : MonoBehaviour
{ {
if (target == null && towerCamScript != null) if (target == null && towerCamScript != null)
{ {
target = towerCamScript.m_gameObject; target = towerCamScript.newTarget;
} }
maxSphereRayDistance = Vector3.Distance(origin.transform.position, target.transform.position) - (sphereRadius * 2) + sphereRange; maxSphereRayDistance = Vector3.Distance(origin.transform.position, target.transform.position) - (sphereRadius * 2) + sphereRange;

View File

@ -3,7 +3,9 @@ using UnityEngine;
public class TowerCam : MonoBehaviour public class TowerCam : MonoBehaviour
{ {
public GameObject m_gameObject; [SerializeField] private GameObject m_gameObject;
public GameObject newTarget;
private void Start() private void Start()
{ {
@ -15,13 +17,15 @@ public class TowerCam : MonoBehaviour
{ {
if (target != null) if (target != null)
{ {
newTarget = target;
m_gameObject.GetComponent<CinemachineFreeLook>().m_LookAt = target.transform; m_gameObject.GetComponent<CinemachineFreeLook>().m_LookAt = target.transform;
m_gameObject.GetComponent<CinemachineFreeLook>().m_Follow = target.transform; m_gameObject.GetComponent<CinemachineFreeLook>().m_Follow = target.transform;
m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 11; m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 11;
//m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(0).LookAt = target.transform; m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(0).LookAt = target.transform;
//m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(1).LookAt = target.transform; m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(1).LookAt = target.transform;
//m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(2).LookAt = target.transform; m_gameObject.GetComponent<CinemachineFreeLook>().GetRig(2).LookAt = target.transform;
} }
else else
{ {