Enemies now moving though all waypoints

This commit is contained in:
BOT Alex 2024-04-21 09:57:45 +02:00
parent 14ed618516
commit 98109d216e
4 changed files with 338 additions and 264 deletions

File diff suppressed because one or more lines are too long

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View File

@ -7,7 +7,7 @@ using UnityUtils;
public class WaypointPath : MonoBehaviour
{
[SerializeField] private float WaypointRadiusTolerence = 0.01f;
[SerializeField] private float WaypointRadiusTolerence = 0.1f;
[SerializeField] public List<Transform> Waypoints;
[SerializeField] public List<WaypointEntityData> activeEntities = new();