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m_BuildTextureStacks: [] --- !u!1 &1905297350 GameObject: m_ObjectHideFlags: 0 @@ -5125,7 +5125,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3} m_Name: m_EditorClassIdentifier: - m_Material: {fileID: 1031704740} + m_Material: {fileID: 800479057} m_Color: {r: 0.9811321, g: 0.8669752, b: 0.8669752, a: 1} m_RaycastTarget: 1 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} diff --git a/Assets/Scripts/PlacementSystem/PlacementManager.cs b/Assets/Scripts/PlacementSystem/PlacementManager.cs index f7b07d1..aecce5d 100644 --- a/Assets/Scripts/PlacementSystem/PlacementManager.cs +++ b/Assets/Scripts/PlacementSystem/PlacementManager.cs @@ -74,6 +74,7 @@ public class TowerPlacementManager : MonoBehaviour private void OnShopSelected(TowerInfo info) { SelectedTowerInfo = info; + SilhouettedObject = null; } public void OnSlotClicked(SlotManager slot, GridManager grid, int x, int y)