Import audiomanager
This commit is contained in:
parent
4959ccdc8d
commit
98875fed2f
|
@ -0,0 +1,10 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO.Enumeration;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "New AudioLibrary", menuName = "ZUtility/AudioLibrary")]
|
||||
public class AudioLibraryObject : ScriptableObject
|
||||
{
|
||||
public AudioClip[] Clips;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3bbffcd63584e8040b9a8db3b8d51737
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,137 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class AudioManager : MonoBehaviour
|
||||
{
|
||||
public static AudioManager Instance;
|
||||
public AudioLibraryObject audioLibrary;
|
||||
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (Instance is null)
|
||||
{
|
||||
Instance = this;
|
||||
// TODO: manager itself should not handle this
|
||||
// DontDestroyOnLoad(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(Instance);
|
||||
Instance = this;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
|
||||
public static AudioClip FindAudioClip(string nameOfClip)
|
||||
{
|
||||
return Instance.audioLibrary.Clips.First(x => x.name == nameOfClip);
|
||||
}
|
||||
|
||||
public static AudioSource PlaySound(AudioClip clip, Vector3 sourcePos, bool manuallyHandle = false, bool is3D = true, bool loop = false, bool fadeIn = false)
|
||||
{
|
||||
return PlaySoundInternal(clip, sourcePos, manuallyHandle, is3D, loop, fadeIn);
|
||||
}
|
||||
|
||||
public static AudioSource PlaySound(string nameOfClip, Vector3 sourcePos, bool manuallyHandle = false, bool is3D = true, bool loop = false, bool fadeIn = false)
|
||||
{
|
||||
AudioClip clip = FindAudioClip(nameOfClip);
|
||||
return PlaySoundInternal(clip, sourcePos, manuallyHandle, is3D, loop, fadeIn);
|
||||
}
|
||||
|
||||
private static AudioSource PlaySoundInternal(AudioClip clip, Vector3 sourcePos, bool manuallyHandle, bool is3D, bool loop, bool fadeIn)
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Debug.LogWarning("AudioManager has not been initialized. Please initialize it before use.");
|
||||
return null;
|
||||
}
|
||||
|
||||
var sourceObject = new GameObject("SoundSource");
|
||||
var audioSource = sourceObject.AddComponent<AudioSource>();
|
||||
audioSource.loop = loop;
|
||||
audioSource.clip = clip;
|
||||
sourceObject.transform.position = sourcePos;
|
||||
sourceObject.transform.parent = Instance.transform;
|
||||
|
||||
if (is3D)
|
||||
{
|
||||
audioSource.rolloffMode = AudioRolloffMode.Linear;
|
||||
audioSource.spatialBlend = 1f;
|
||||
}
|
||||
|
||||
if (!manuallyHandle)
|
||||
Instance.StartCoroutine(Instance.StartSound(audioSource, fadeIn));
|
||||
return audioSource;
|
||||
}
|
||||
|
||||
public static List<SoundSource> AliveSources = new List<SoundSource>();
|
||||
IEnumerator StartSound(AudioSource audioSource, bool fadeIn = false)
|
||||
{
|
||||
AliveSources.Add(new SoundSource(audioSource));
|
||||
|
||||
if (fadeIn)
|
||||
{
|
||||
audioSource.volume = 0;
|
||||
StartCoroutine(StartMusicFadeIn(audioSource));
|
||||
}
|
||||
|
||||
|
||||
audioSource.Play();
|
||||
yield return new WaitUntil(() => audioSource.gameObject == null || !audioSource.isPlaying);
|
||||
|
||||
try
|
||||
{
|
||||
Destroy(audioSource.gameObject);
|
||||
}
|
||||
catch (SystemException err)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator StartMusicFadeIn(AudioSource AS)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (AS.volume >= 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
AS.volume += 0.01f;
|
||||
yield return new WaitForSecondsRealtime(0.05f);
|
||||
}
|
||||
}
|
||||
|
||||
public void StopAllAudio()
|
||||
{
|
||||
StopAllCoroutines();
|
||||
foreach (SoundSource item in AliveSources)
|
||||
{
|
||||
if (item == null || item.source == null) continue;
|
||||
|
||||
item.source.Stop();
|
||||
Destroy(item.source.gameObject);
|
||||
}
|
||||
|
||||
AliveSources.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public class SoundSource
|
||||
{
|
||||
public string Id { get; set; }
|
||||
public AudioSource source { get; set; }
|
||||
public SoundSource(AudioSource originalSource)
|
||||
{
|
||||
source = originalSource;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 36c44df45a33eca4285d258763a7b018
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue