Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/ColorDefense
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--- !u!1 &1785574039
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GameObject:
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@ -3163,7 +3051,7 @@ BoxCollider:
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m_Center: {x: 0, y: -5, z: 0}
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--- !u!23 &1785574041
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MeshRenderer:
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@ -3259,6 +3147,47 @@ MonoBehaviour:
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--- !u!1 &1875223176
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GameObject:
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m_ObjectHideFlags: 0
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@ -3288,7 +3217,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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@ -3482,6 +3411,47 @@ MonoBehaviour:
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--- !u!21 &1903073779
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--- !u!1 &2004418198
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GameObject:
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--- !u!21 &2043222203
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m_Colors:
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m_BuildTextureStacks: []
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--- !u!1001 &2074753046
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PrefabInstance:
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m_ObjectHideFlags: 0
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|
@ -49,11 +49,11 @@ public class CameraController : MonoBehaviour
|
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cam.GetComponent<CinemachineCameraOffset>().m_Offset.z += scroll * scrollSpeed;
|
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|
||||
cam.GetComponent<CinemachineCameraOffset>().m_Offset.z = Mathf.Clamp(cam.GetComponent<CinemachineCameraOffset>().m_Offset.z, -20, 10);
|
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cam.GetComponent<CinemachineCameraOffset>().m_Offset.z = Mathf.Clamp(cam.GetComponent<CinemachineCameraOffset>().m_Offset.z, -15f, 10f);
|
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|
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timer += Time.deltaTime;
|
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float evalTime = timer / stopAfterTime;
|
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if (!Input.GetMouseButton(1))
|
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defaultMaxSpeed = Vector2.LerpUnclamped(defaultMaxSpeed, Vector2.zero, curve.Evaluate(evalTime));
|
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}
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}
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}
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|
|
|
@ -13,6 +13,9 @@ public class TowerCam : MonoBehaviour
|
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{
|
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if (m_gameObject == null)
|
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m_gameObject = this.gameObject;
|
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|
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if (instance == null)
|
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instance = this;
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}
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public void ChangeToTarget(GameObject target)
|
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|
@ -38,4 +41,13 @@ public class TowerCam : MonoBehaviour
|
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HideWall.instance.target = null;
|
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}
|
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}
|
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|
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public void ChangeToMainCamera()
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{
|
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m_gameObject.GetComponent<CinemachineFreeLook>().m_Priority = 9;
|
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|
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m_gameObject.GetComponent<CinemachineCameraOffset>().m_Offset.z = originalOffset;
|
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|
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HideWall.instance.target = null;
|
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}
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}
|
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|
|
|
@ -26,13 +26,6 @@ public class AudioManager : MonoBehaviour
|
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|
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public static AudioClip FindAudioClip(string nameOfClip)
|
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{
|
||||
Debug.Log(nameOfClip);
|
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Debug.Log(Instance);
|
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Debug.Log(Instance.audioLibrary);
|
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foreach (var clip in Instance.audioLibrary.Clips)
|
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{
|
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Debug.LogWarning(clip.name);
|
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}
|
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return Instance.audioLibrary.Clips.First(x => x.name.ToLower().Replace(" ", "")== nameOfClip.ToLower().Replace(" ", ""));
|
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}
|
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|
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|
|
|
@ -105,7 +105,7 @@ public class TowerPlacementManager : MonoBehaviour
|
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OnDeselectSlot(CurrentSelectedSlot, slot);
|
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CurrentSelectedSlot = slot;
|
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|
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slot.gameObject.GetComponentInChildren<Renderer>().material.color = Color.blue;
|
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slot.gameObject.GetComponentInChildren<Renderer>().material.color = default;
|
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}
|
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|
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// Called when another slot is getting selected
|
||||
|
@ -142,10 +142,13 @@ public class TowerPlacementManager : MonoBehaviour
|
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//SilhouettedObject.SetActive(true);
|
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SilhouettedObject.transform.parent = slot.TowerSpawnPoint.transform;
|
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SilhouettedObject.transform.localPosition = offset;
|
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|
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slot.gameObject.GetComponentInChildren<Renderer>().material.color = Color.white;
|
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}
|
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|
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public void OnSlotUnHovered(SlotManager slot, GridManager grid, int x, int y)
|
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{
|
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slot.gameObject.GetComponentInChildren<Renderer>().material.color = default;
|
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Destroy(SilhouettedObject);
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}
|
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|
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|
@ -153,7 +156,6 @@ public class TowerPlacementManager : MonoBehaviour
|
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{
|
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Destroy(SilhouettedObject);
|
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OnTowerPlaced?.Invoke(SelectedTowerInfo);
|
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}
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|
|
|
@ -31,6 +31,12 @@ public class BeamTower : AimTower
|
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private IEnumerator AttackLoop()
|
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{
|
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do {
|
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if (GameManager.Instance.CurrentNumEnemies == 0)
|
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{
|
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yield return new WaitForEndOfFrame();
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continue;
|
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}
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Vector3 origin = barrel.Tip.position;
|
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Vector3 rayDir = barrel.transform.forward;
|
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|
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|
|
|
@ -35,6 +35,8 @@ public class GravityTower : Tower
|
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|
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protected override void FixedUpdate()
|
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{
|
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if (GameManager.Instance.CurrentNumEnemies == 0) return;
|
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|
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Collider[] projectilesInRadius = Physics.OverlapSphere(orb.position, radius, affectedBodies);
|
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foreach (var projectile in projectilesInRadius)
|
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{
|
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|
|
|
@ -31,6 +31,12 @@ public class ProjectileTower : AimTower
|
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private IEnumerator AttackLoop()
|
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{
|
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do {
|
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if (GameManager.Instance.CurrentNumEnemies == 0)
|
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{
|
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yield return new WaitForEndOfFrame();
|
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continue;
|
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}
|
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|
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yield return new WaitForSeconds(attackSecondsDelay);
|
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Debug.DrawRay(transform.position, horizontalArc.ToKnobVector, Color.red, attackSecondsDelay);
|
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Debug.DrawRay(transform.position, verticalArc.ToKnobVector, Color.green, attackSecondsDelay);
|
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|
|
|
@ -43,6 +43,8 @@ public class HealthComponent : MonoBehaviour
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{
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CameraShake.instance.ShakeCamera(0.5f, 0.2f);
|
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|
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TowerCam.instance.ChangeToMainCamera();
|
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|
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Destroy(gameObject);
|
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}
|
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}
|
||||
|
|
Loading…
Reference in New Issue