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//private void Start() - //{ - // orbitalTransposer = cam.GetCinemachineComponent(); - //} + public float scrollSpeed; - //private void Update() - //{ - // if (Input.GetMouseButtonDown(1)) - // { - // orbitalTransposer.m_XAxis.m_InputAxisName = "Mouse X"; - // //orbitalTransposer. - // } + public Vector2 sens; + private Vector2 defaultMaxSpeed; - // if (Input.GetMouseButtonUp(1)) - // { + private void Start() + { + defaultMaxSpeed *= 0; + } - // orbitalTransposer.m_XAxis.m_InputAxisName = null; + private void Update() + { + defaultMaxSpeed = new Vector2(cam.GetComponent().m_XAxis.m_MaxSpeed, cam.GetComponent().m_YAxis.m_MaxSpeed); - // } - //} + if (Input.GetMouseButtonDown(1)) + { + defaultMaxSpeed = sens; + } + + if (Input.GetMouseButtonUp(1)) + { + defaultMaxSpeed *= 0; + } + + cam.GetComponent().m_XAxis.m_MaxSpeed = defaultMaxSpeed.x; + cam.GetComponent().m_YAxis.m_MaxSpeed = defaultMaxSpeed.y; + + float scroll = Input.GetAxis("Mouse ScrollWheel"); + + cam.GetComponent().m_Offset.z += scroll * scrollSpeed; + } } diff --git a/Assets/Scripts/Camera/HideWall.cs b/Assets/Scripts/Camera/HideWall.cs index 692cdea..a02ad4b 100644 --- a/Assets/Scripts/Camera/HideWall.cs +++ b/Assets/Scripts/Camera/HideWall.cs @@ -2,33 +2,41 @@ using UnityEngine; public class HideWall : MonoBehaviour { - public float maxRayDistance; [SerializeField] private GameObject target; [SerializeField] private GameObject origin; + public GameObject prevObject; public Material defaultMaterial; // Material when not hitting "Wall" public Material hitMaterial; // Material when hitting "Wall" - public GameObject prevObject; + public float sphereRadius; + float maxRayDistance; + + private void Start() + { + maxRayDistance = Vector3.Distance(target.transform.position, origin.transform.position) - sphereRadius * 2; + } void Update() { Vector3 direction = (target.transform.position - origin.transform.position).normalized; - RaycastHit hit; + RaycastHit[] hit; - if (Physics.Raycast(origin.transform.position, direction, out hit, maxRayDistance)) + hit = Physics.SphereCastAll(origin.transform.position, sphereRadius, direction, maxRayDistance); + + for (int i = 0; i < hit.Length; i++) { - if (hit.collider.CompareTag("Wall")) + if (hit[i].collider.CompareTag("Wall")) { if (prevObject != null) - if (prevObject == hit.collider.gameObject) + if (prevObject == hit[i].collider.gameObject) { - var renderer = hit.collider.GetComponent(); + var renderer = hit[i].collider.GetComponent(); var originalMat = renderer.material; var originalColor = originalMat.color; - originalMat.color = new Color(originalColor.r, originalColor.g, originalColor.b, originalColor.a *0f); + originalMat.color = new Color(originalColor.r, originalColor.g, originalColor.b, 0f); renderer.material = originalMat; } else @@ -36,18 +44,19 @@ public class HideWall : MonoBehaviour var renderer = prevObject.GetComponent().GetComponent(); var originalMat = renderer.material; var originalColor = originalMat.color; - originalMat.color = new Color(originalColor.r, originalColor.g, originalColor.b, originalColor.a + 1f); + originalMat.color = new Color(originalColor.r, originalColor.g, originalColor.b, 1f); renderer.material = originalMat; } - prevObject = hit.collider.gameObject; + prevObject = hit[i].collider.gameObject; } + print(hit[i].collider.gameObject.name); } } private void OnDrawGizmos() { Gizmos.color = Color.red; - Gizmos.DrawRay(origin.transform.position, (target.transform.position - origin.transform.position).normalized * maxRayDistance); + Gizmos.DrawWireSphere(origin.transform.position, sphereRadius); } } diff --git a/Assets/Scripts/Tower/Barrel.cs b/Assets/Scripts/Tower/Barrel.cs new file mode 100644 index 0000000..72b91c5 --- /dev/null +++ b/Assets/Scripts/Tower/Barrel.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +public class Barrel : MonoBehaviour +{ + [SerializeField] + private Transform tip; + + public Transform Tip => tip; +} diff --git a/Assets/Scripts/Tower/Barrel.cs.meta b/Assets/Scripts/Tower/Barrel.cs.meta new file mode 100644 index 0000000..a2d8372 --- /dev/null +++ b/Assets/Scripts/Tower/Barrel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e81b110ace4ce100b765f538ff6522f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tower/ProjectileTower.cs b/Assets/Scripts/Tower/ProjectileTower.cs index 7b3c033..ae89b9d 100644 --- a/Assets/Scripts/Tower/ProjectileTower.cs +++ b/Assets/Scripts/Tower/ProjectileTower.cs @@ -9,7 +9,7 @@ public class ProjectileTower : Tower { [SerializeField, Range(0.01f, 20f)] private float attackSecondsDelay = 1f; [SerializeField] private ProjectilePattern[] projectileSequence; - [SerializeField] private GameObject barrel; + [SerializeField] private Barrel barrel; [SerializeField] private LineRenderer trajectory; [SerializeField] private int trajectoryBounces = 2; private const float k_trajectory_maxdist = 100f; @@ -42,12 +42,13 @@ public class ProjectileTower : Tower { if (trajectory == null) return; - // TODO: change to barrel tip - Vector3 origin = transform.position; - Vector3 dir = AimDirection; + Vector3 origin = barrel.Tip.position; + Vector3 dir = barrel.transform.forward; List pointsInTrajectory = new(); + pointsInTrajectory.Add(origin); for (int i = 0; i < trajectoryBounces; i++) { + Debug.DrawRay(origin, dir.normalized * k_trajectory_maxdist, Color.red, 5f); RaycastHit hit; if (!Physics.Raycast(origin, dir, out hit, k_trajectory_maxdist)) break; diff --git a/Assets/Scripts/Utilities/EditableArc.cs b/Assets/Scripts/Utilities/EditableArc.cs index 471ada0..efc1478 100644 --- a/Assets/Scripts/Utilities/EditableArc.cs +++ b/Assets/Scripts/Utilities/EditableArc.cs @@ -37,7 +37,7 @@ public class EditableArc : MonoBehaviour Value.AddListener(UpdateKnobPosition); // Set default rotation to average between min max - Value.Value = (rotationMinMax.x + rotationMinMax.y) / 2f; + // Value.Value = (rotationMinMax.x + rotationMinMax.y) / 2f; Assert.IsNotNull(knob, $"No knob on {this}"); knob.OnDrag += PointerDraggedOnKnob; @@ -71,7 +71,7 @@ public class EditableArc : MonoBehaviour float sign = -1f; float delta = mouseMovement * knobSensitiviy * sign; - float newAngle = Mathf.Clamp(Value.Value + delta, rotationMinMax.x, rotationMinMax.y); + float newAngle = ClampAngle(Value.Value + delta, rotationMinMax.x, rotationMinMax.y); Value.Value = newAngle; } @@ -100,12 +100,30 @@ public class EditableArc : MonoBehaviour } lineRenderer.SetPositions(positions); + + // Set looop + if (angle >= 360) + lineRenderer.loop = true; + else + lineRenderer.loop = false; } public Vector3 SamplePointOnArc(Vector3 startPoint, Vector3 endPoint, float radius, float t) { - float angle = Mathf.LerpAngle(rotationMinMax.x, rotationMinMax.y, t); + float angle = Mathf.Lerp(rotationMinMax.x, rotationMinMax.y, t); Vector3 dir = Quaternion.AngleAxis(angle, normal) * tangent; return transform.position + dir.normalized * radius; } + + public static float ClampAngle(float current, float min, float max) + { + float dtAngle = Mathf.Abs(((min - max) + 180) % 360 - 180); + float hdtAngle = dtAngle * 0.5f; + float midAngle = min + hdtAngle; + + float offset = Mathf.Abs(Mathf.DeltaAngle(current, midAngle)) - hdtAngle; + if (offset > 0) + current = Mathf.MoveTowardsAngle(current, midAngle, offset); + return current; + } }