From 9b9ca8e93f7b69da314101c48d3e3e0ac556317d Mon Sep 17 00:00:00 2001 From: kimrdd Date: Sun, 21 Apr 2024 14:36:33 +0200 Subject: [PATCH] arrows nad ui stuff --- Assets/Prefabs/Paths/GroundPath.prefab | 2 +- Assets/Prefabs/TreeDoor.fbx | Bin 0 -> 52204 bytes Assets/Prefabs/TreeDoor.fbx.meta | 109 + Assets/Prefabs/UI/GameUI.prefab | 191 +- Assets/Scenes/GameScene.unity | 2172 ++++++++++++----- Assets/Scripts/Camera/HideWall.cs | 4 + .../PlacementSystem/CameraSlotClickDetect.cs | 10 + Assets/Sprites/view.png.meta | 10 +- 8 files changed, 1814 insertions(+), 684 deletions(-) create mode 100644 Assets/Prefabs/TreeDoor.fbx create mode 100644 Assets/Prefabs/TreeDoor.fbx.meta diff --git a/Assets/Prefabs/Paths/GroundPath.prefab b/Assets/Prefabs/Paths/GroundPath.prefab index f5345ac..4154a54 100644 --- a/Assets/Prefabs/Paths/GroundPath.prefab +++ b/Assets/Prefabs/Paths/GroundPath.prefab @@ -211,7 +211,7 @@ Transform: m_GameObject: {fileID: 5208674519481351762} serializedVersion: 2 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a/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs +++ b/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs @@ -106,4 +106,14 @@ public class CameraSlotClickDetect : MonoBehaviour PrevHoveredSlot = null; } } + + public void ExitTurretView() + { + escImg.SetActive(false); + + if (towerCam != null) + towerCam.ChangeToTarget(null); + else + Debug.LogWarning("TowerCam scpritet is not assigned, assign in the inspector"); + } } diff --git a/Assets/Sprites/view.png.meta b/Assets/Sprites/view.png.meta index b4acdc2..baf79c7 100644 --- a/Assets/Sprites/view.png.meta +++ b/Assets/Sprites/view.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 13 mipmaps: mipMapMode: 0 - enableMipMap: 0 + enableMipMap: 1 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -37,8 +37,8 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 1 - wrapV: 1 + wrapU: 0 + wrapV: 0 wrapW: 0 nPOTScale: 0 lightmap: 0 @@ -52,9 +52,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} 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