tower dmg
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public UnityEvent OnHealthZero;
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public UnityEvent OnHealthZero;
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public UnityEvent<float, float> OnHealthChange;
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public UnityEvent<float, float> OnHealthChange;
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void Awake()
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{
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{
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OnHealthChange2?.Invoke(currentHealth - damage);
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currentHealth -= damage;
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currentHealth -= damage;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlaySound : MonoBehaviour
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{
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public void PlayASound(string filename)
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{
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}
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