prob. player health display

This commit is contained in:
Sveske Juice 2024-04-21 07:33:18 +02:00
parent 794da4150d
commit a28ac97b38
6 changed files with 435 additions and 192 deletions

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@ -9,6 +9,9 @@ public class GameManager : MonoBehaviour
public bool IsBuildMode = false; public bool IsBuildMode = false;
private Tower selectedTower; private Tower selectedTower;
public int health = 0;
public int startHealth = 100;
/// <summary> /// <summary>
/// First param: isBuildMode /// First param: isBuildMode
/// </summary> /// </summary>
@ -28,6 +31,7 @@ public class GameManager : MonoBehaviour
if (Instance != this) if (Instance != this)
Destroy(Instance); Destroy(Instance);
Instance = this; Instance = this;
health = startHealth;
} }
private void OnEnable() private void OnEnable()

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@ -36,6 +36,7 @@ public class WaypointPath : MonoBehaviour
if (index + 1 >= Waypoints.Count) if (index + 1 >= Waypoints.Count)
{ {
Destroy(data.Entity.gameObject); // Destroy object when finish waypoints Destroy(data.Entity.gameObject); // Destroy object when finish waypoints
GameManager.Instance.health--;
} }
else else
{ {

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@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class PlayerHealth : MonoBehaviour
{
public TMP_Text text;
void Update()
{
text.text = $"{GameManager.Instance.health} / {GameManager.Instance.startHealth}";
}
}

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