prob. player health display
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@ -9,6 +9,9 @@ public class GameManager : MonoBehaviour
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public bool IsBuildMode = false;
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public bool IsBuildMode = false;
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private Tower selectedTower;
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private Tower selectedTower;
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public int health = 0;
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public int startHealth = 100;
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/// <summary>
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/// <summary>
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/// First param: isBuildMode
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/// First param: isBuildMode
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/// </summary>
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/// </summary>
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@ -28,6 +31,7 @@ public class GameManager : MonoBehaviour
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if (Instance != this)
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if (Instance != this)
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Destroy(Instance);
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Destroy(Instance);
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Instance = this;
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Instance = this;
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health = startHealth;
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}
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}
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private void OnEnable()
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private void OnEnable()
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@ -36,6 +36,7 @@ public class WaypointPath : MonoBehaviour
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if (index + 1 >= Waypoints.Count)
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if (index + 1 >= Waypoints.Count)
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{
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{
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Destroy(data.Entity.gameObject); // Destroy object when finish waypoints
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Destroy(data.Entity.gameObject); // Destroy object when finish waypoints
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GameManager.Instance.health--;
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}
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}
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else
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else
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{
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{
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@ -0,0 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class PlayerHealth : MonoBehaviour
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{
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public TMP_Text text;
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void Update()
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{
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text.text = $"{GameManager.Instance.health} / {GameManager.Instance.startHealth}";
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}
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}
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@ -0,0 +1,11 @@
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