player health + game over

This commit is contained in:
Sveske Juice 2024-04-21 07:50:06 +02:00
parent e75f245708
commit a2a3193253
7 changed files with 428 additions and 1 deletions

View File

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View File

@ -9,6 +9,9 @@ public class GameManager : MonoBehaviour
public bool IsBuildMode = false;
private Tower selectedTower;
public float health = 0;
public float startHealth = 100;
public int CurrentNumEnemies = 0;
/// <summary>

View File

@ -1,14 +1,30 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerHealth : MonoBehaviour
{
public GameObject gameOver;
public TMP_Text text;
void Update()
{
text.text = $"{GameManager.Instance.health} / {GameManager.Instance.startHealth}";
if (GameManager.Instance.health <= 0)
{
StartCoroutine(GameOver());
}
}
private IEnumerator GameOver()
{
gameOver.SetActive(true);
yield return new WaitForSecondsRealtime(5f);
SceneManager.LoadScene(0);
}
}

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