player health + game over
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@ -9,6 +9,9 @@ public class GameManager : MonoBehaviour
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public bool IsBuildMode = false;
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private Tower selectedTower;
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public float health = 0;
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public float startHealth = 100;
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public int CurrentNumEnemies = 0;
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/// <summary>
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@ -1,14 +1,30 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class PlayerHealth : MonoBehaviour
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{
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public GameObject gameOver;
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public TMP_Text text;
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void Update()
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{
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text.text = $"{GameManager.Instance.health} / {GameManager.Instance.startHealth}";
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if (GameManager.Instance.health <= 0)
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{
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StartCoroutine(GameOver());
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}
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}
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private IEnumerator GameOver()
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{
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gameOver.SetActive(true);
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yield return new WaitForSecondsRealtime(5f);
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}
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androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue