From a4903b7060b9f17614537a7ef083e5245a9c325b Mon Sep 17 00:00:00 2001 From: BOT Alex <44818698+MagicBOTAlex@users.noreply.github.com> Date: Sun, 21 Apr 2024 07:31:09 +0200 Subject: [PATCH] Added buttons --- Assets/Prefabs/UI/GameUI.prefab | 312 ++++++++++++++++- Assets/Scenes/GameScene.unity | 366 +++++++++++++++++++- Assets/Scripts/Manager/EnemySpawnManager.cs | 13 + Assets/Scripts/Manager/GameManager.cs | 2 + Assets/Sprites/Auto.png.meta | 16 +- Assets/Sprites/play.png.meta | 16 +- 6 files changed, 690 insertions(+), 35 deletions(-) diff --git a/Assets/Prefabs/UI/GameUI.prefab b/Assets/Prefabs/UI/GameUI.prefab index cbaaeef..fa9d468 100644 --- a/Assets/Prefabs/UI/GameUI.prefab +++ b/Assets/Prefabs/UI/GameUI.prefab @@ -620,6 +620,7 @@ RectTransform: - {fileID: 7094050956717546836} - {fileID: 5203690656153714838} - {fileID: 4429602029198271624} + - {fileID: 2823721143316666755} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} @@ -856,9 +857,9 @@ RectTransform: - {fileID: 6925912160577396843} m_Father: {fileID: 1571444269651810830} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 97.85, y: -475.8032} m_SizeDelta: {x: 150, y: 150} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &1590834972027237251 @@ -1221,6 +1222,43 @@ MonoBehaviour: m_InputActionsPerSecond: 10 m_RepeatDelay: 0.5 m_ForceModuleActive: 0 +--- !u!1 &2074820118910961211 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2823721143316666755} + m_Layer: 5 + m_Name: WaveControls + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &2823721143316666755 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2074820118910961211} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 9031083463025029788} + - {fileID: 6503638792597430501} + m_Father: {fileID: 3367038424042638127} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 100, y: 100} + m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &2229423673042055192 GameObject: m_ObjectHideFlags: 0 @@ -1590,9 +1628,9 @@ RectTransform: - {fileID: 8740154629202535075} m_Father: {fileID: 1571444269651810830} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 97.85, y: -105} m_SizeDelta: {x: 150, y: 150} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &4030747125337201116 @@ -2438,7 +2476,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &4429602029198271624 RectTransform: m_ObjectHideFlags: 0 @@ -2597,6 +2635,126 @@ MonoBehaviour: m_hasFontAssetChanged: 0 m_baseMaterial: {fileID: 0} m_maskOffset: {x: 0, y: 0, z: 0, w: 0} +--- !u!1 &4463374443542783676 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 9031083463025029788} + - component: {fileID: 2593507632019896054} + - component: {fileID: 1410855671381052222} + - component: {fileID: 6798529332673417107} + m_Layer: 5 + m_Name: PlayButton + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &9031083463025029788 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4463374443542783676} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2823721143316666755} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0} + m_AnchorMax: {x: 0.5, y: 0} + m_AnchoredPosition: {x: -863.80005, y: -387.09998} + m_SizeDelta: {x: 100, y: 100} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!222 &2593507632019896054 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4463374443542783676} + m_CullTransparentMesh: 1 +--- !u!114 &1410855671381052222 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4463374443542783676} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: db21b12f353f1004c9cc4f0d23c56062, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!114 &6798529332673417107 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4463374443542783676} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Navigation: + m_Mode: 3 + m_WrapAround: 0 + m_SelectOnUp: {fileID: 0} + m_SelectOnDown: {fileID: 0} + m_SelectOnLeft: {fileID: 0} + m_SelectOnRight: {fileID: 0} + m_Transition: 1 + m_Colors: + m_NormalColor: {r: 1, g: 1, b: 1, a: 1} + m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} + m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} + m_ColorMultiplier: 1 + m_FadeDuration: 0.1 + m_SpriteState: + m_HighlightedSprite: {fileID: 0} + m_PressedSprite: {fileID: 0} + m_SelectedSprite: {fileID: 0} + m_DisabledSprite: {fileID: 0} + m_AnimationTriggers: + m_NormalTrigger: Normal + m_HighlightedTrigger: Highlighted + m_PressedTrigger: Pressed + m_SelectedTrigger: Selected + m_DisabledTrigger: Disabled + m_Interactable: 1 + m_TargetGraphic: {fileID: 1410855671381052222} + m_OnClick: + m_PersistentCalls: + m_Calls: [] --- !u!1 &4580602139949487142 GameObject: m_ObjectHideFlags: 0 @@ -2851,7 +3009,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &5203690656153714838 RectTransform: m_ObjectHideFlags: 0 @@ -2996,9 +3154,9 @@ RectTransform: - {fileID: 2761822326100020935} m_Father: {fileID: 1571444269651810830} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 97.85, y: -846.6064} m_SizeDelta: {x: 150, y: 150} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &8651936493222350935 @@ -3875,9 +4033,9 @@ RectTransform: - {fileID: 3463979208659812338} m_Father: {fileID: 1571444269651810830} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 97.85, y: -290.4016} m_SizeDelta: {x: 150, y: 150} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &1595412627603319622 @@ -4434,6 +4592,126 @@ MonoBehaviour: m_OnClick: m_PersistentCalls: m_Calls: [] +--- !u!1 &8951429125303737461 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6503638792597430501} + - component: {fileID: 2186931942408298377} + - component: {fileID: 1237627644170508864} + - component: {fileID: 3219817615932988100} + m_Layer: 5 + m_Name: AutoButton + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &6503638792597430501 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8951429125303737461} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2823721143316666755} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0} + m_AnchorMax: {x: 0.5, y: 0} + m_AnchoredPosition: {x: -747.5, y: -387.09998} + m_SizeDelta: {x: 100, y: 100} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!222 &2186931942408298377 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8951429125303737461} + m_CullTransparentMesh: 1 +--- !u!114 &1237627644170508864 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8951429125303737461} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 7c9e60668fb5e1946b4d6202d73985d9, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!114 &3219817615932988100 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8951429125303737461} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Navigation: + m_Mode: 3 + m_WrapAround: 0 + m_SelectOnUp: {fileID: 0} + m_SelectOnDown: {fileID: 0} + m_SelectOnLeft: {fileID: 0} + m_SelectOnRight: {fileID: 0} + m_Transition: 1 + m_Colors: + m_NormalColor: {r: 1, g: 1, b: 1, a: 1} + m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} + m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} + m_ColorMultiplier: 1 + m_FadeDuration: 0.1 + m_SpriteState: + m_HighlightedSprite: {fileID: 0} + m_PressedSprite: {fileID: 0} + m_SelectedSprite: {fileID: 0} + m_DisabledSprite: {fileID: 0} + m_AnimationTriggers: + m_NormalTrigger: Normal + m_HighlightedTrigger: Highlighted + m_PressedTrigger: Pressed + m_SelectedTrigger: Selected + m_DisabledTrigger: Disabled + m_Interactable: 1 + m_TargetGraphic: {fileID: 1237627644170508864} + m_OnClick: + m_PersistentCalls: + m_Calls: [] --- !u!1 &9154155236048502357 GameObject: m_ObjectHideFlags: 0 @@ -4472,9 +4750,9 @@ RectTransform: - {fileID: 1879052238577856330} m_Father: {fileID: 1571444269651810830} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 97.85, y: -661.2048} m_SizeDelta: {x: 150, y: 150} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &2364807694092123912 diff --git a/Assets/Scenes/GameScene.unity b/Assets/Scenes/GameScene.unity index 7904a91..d13c53b 100644 --- a/Assets/Scenes/GameScene.unity +++ b/Assets/Scenes/GameScene.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.18028352, g: 0.22571376, b: 0.30692244, a: 1} + m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -274,6 +274,88 @@ Transform: type: 3} m_PrefabInstance: {fileID: 66896262} m_PrefabAsset: {fileID: 0} +--- !u!21 &70156845 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: UI/RoundedCorners/IndependentRoundedCorners + m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _ColorMask: 15 + - _Stencil: 0 + - _StencilComp: 8 + - _StencilOp: 0 + - _StencilReadMask: 255 + - _StencilWriteMask: 255 + - _UseUIAlphaClip: 0 + m_Colors: + - _halfSize: {r: 97.8265, g: 37.763, b: 0, a: 0} + - _r: {r: 30.96, g: 0, b: 0, a: 0} + - _rect2props: {r: 7.7400208, g: -7.7400017, b: 84.93025, a: 95.87626} + m_BuildTextureStacks: [] +--- !u!21 &88483266 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: UI/RoundedCorners/IndependentRoundedCorners + m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _ColorMask: 15 + - _Stencil: 0 + - _StencilComp: 8 + - _StencilOp: 0 + - _StencilReadMask: 255 + - _StencilWriteMask: 255 + - _UseUIAlphaClip: 0 + m_Colors: + - _halfSize: {r: 97.85, g: 477.754, b: 0, a: 0} + - _r: {r: 0, g: 0, b: 0, a: 40} + - _rect2props: {r: 10, g: 9.999939, b: 407.01352, a: 392.87137} + m_BuildTextureStacks: [] --- !u!1001 &203396308 PrefabInstance: m_ObjectHideFlags: 0 @@ -362,6 +444,47 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 0c13e24f92c86f84a85c76e0bca22830, type: 3} +--- !u!21 &208725730 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: UI/RoundedCorners/IndependentRoundedCorners + m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _ColorMask: 15 + - _Stencil: 0 + - _StencilComp: 8 + - _StencilOp: 0 + - _StencilReadMask: 255 + - _StencilWriteMask: 255 + - _UseUIAlphaClip: 0 + m_Colors: + - _halfSize: {r: 5, g: 13.05, b: 0, a: 0} + - _r: {r: 5, g: 5, b: 0, a: 0} + - _rect2props: {r: 0, g: -2.500002, b: 10.995511, a: 10.995511} + m_BuildTextureStacks: [] --- !u!1 &224165741 GameObject: m_ObjectHideFlags: 0 @@ -480,6 +603,47 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: c2cdf8a35ccaacc4695675d2ada4aecf, type: 3} m_Name: m_EditorClassIdentifier: +--- !u!21 &235570455 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: UI/RoundedCorners/IndependentRoundedCorners + m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _ColorMask: 15 + - _Stencil: 0 + - _StencilComp: 8 + - _StencilOp: 0 + - _StencilReadMask: 255 + - _StencilWriteMask: 255 + - _UseUIAlphaClip: 0 + m_Colors: + - _halfSize: {r: 36.5705, g: 37.7215, b: 0, a: 0} + - _r: {r: 40, g: 0, b: 0, a: 40} + - _rect2props: {r: 20, g: -0.0000076293945, b: 38.390244, a: 38.390244} + m_BuildTextureStacks: [] --- !u!1 &280779768 GameObject: m_ObjectHideFlags: 0 @@ -999,6 +1163,47 @@ Transform: - {fileID: 1573588987} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!21 &679264600 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: UI/RoundedCorners/IndependentRoundedCorners + m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _ColorMask: 15 + - _Stencil: 0 + - _StencilComp: 8 + - _StencilOp: 0 + - _StencilReadMask: 255 + - _StencilWriteMask: 255 + - _UseUIAlphaClip: 0 + m_Colors: + - _halfSize: {r: 360, g: 550, b: 0, a: 0} + - _r: {r: 0, g: 59.4, b: 59.4, a: 59.4} + - _rect2props: {r: -14.850006, g: 14.849915, b: 622.4661, a: 601.4651} + m_BuildTextureStacks: [] --- !u!1 &779612215 GameObject: m_ObjectHideFlags: 0 @@ -1287,7 +1492,7 @@ PrefabInstance: - target: {fileID: 2465233980315321778, guid: fd9f9b61c0ebb324ebc9f929e26706bc, type: 3} propertyPath: m_LocalRotation.w - value: 0.085343204 + value: 0.08534321 objectReference: {fileID: 0} - target: {fileID: 2465233980315321778, guid: fd9f9b61c0ebb324ebc9f929e26706bc, type: 3} @@ -1804,11 +2009,21 @@ PrefabInstance: propertyPath: skyPath value: objectReference: {fileID: 1335003908} + - target: {fileID: 3776162552967268432, guid: 9d875dda41d470948bbe6fd408a7e835, + type: 3} + propertyPath: PlayButton + value: + objectReference: {fileID: 3885720248775086125} - target: {fileID: 3776162552967268432, guid: 9d875dda41d470948bbe6fd408a7e835, type: 3} propertyPath: groundPath value: objectReference: {fileID: 476340590} + - target: {fileID: 3776162552967268432, guid: 9d875dda41d470948bbe6fd408a7e835, + type: 3} + propertyPath: AutoPlayButton + value: + objectReference: {fileID: 3885720248775086124} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] @@ -1918,6 +2133,47 @@ Transform: type: 3} m_PrefabInstance: {fileID: 1016399493} m_PrefabAsset: {fileID: 0} +--- !u!21 &1085471320 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: UI/RoundedCorners/IndependentRoundedCorners + m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _ColorMask: 15 + - _Stencil: 0 + - _StencilComp: 8 + - _StencilOp: 0 + - _StencilReadMask: 255 + - _StencilWriteMask: 255 + - _UseUIAlphaClip: 0 + m_Colors: + - _halfSize: {r: 35.4485, g: 38.0555, b: 0, a: 0} + - _r: {r: 40, g: 0, b: 0, a: 40} + - _rect2props: {r: 20.000002, g: -0.0000038146973, b: 37.833046, a: 37.833046} + m_BuildTextureStacks: [] --- !u!21 &1281775763 Material: serializedVersion: 8 @@ -2097,6 +2353,47 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bb343e5418f1e1144aab7c51b7482da7, type: 3} m_Name: m_EditorClassIdentifier: +--- !u!21 &1402587338 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: UI/RoundedCorners/IndependentRoundedCorners + m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _ColorMask: 15 + - _Stencil: 0 + - _StencilComp: 8 + - _StencilOp: 0 + - _StencilReadMask: 255 + - _StencilWriteMask: 255 + - _UseUIAlphaClip: 0 + m_Colors: + - _halfSize: {r: 340.1145, g: 535, b: 0, a: 0} + - _r: {r: 0, g: 0, b: 0, a: 40} + - _rect2props: {r: 10.0000305, g: 9.999878, b: 618.79944, a: 604.6573} + m_BuildTextureStacks: [] --- !u!1 &1515922344 GameObject: m_ObjectHideFlags: 0 @@ -2336,6 +2633,47 @@ Material: - _r: {r: 0, g: 0, b: 0, a: 40} - _rect2props: {r: 10, g: 9.999939, b: 407.01352, a: 392.87137} m_BuildTextureStacks: [] +--- !u!21 &1776096921 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: UI/RoundedCorners/IndependentRoundedCorners + m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _ColorMask: 15 + - _Stencil: 0 + - _StencilComp: 8 + - _StencilOp: 0 + - _StencilReadMask: 255 + - _StencilWriteMask: 255 + - _UseUIAlphaClip: 0 + m_Colors: + - _halfSize: {r: 5, g: 13.05, b: 0, a: 0} + - _r: {r: 0, g: 0, b: 5, a: 5} + - _rect2props: {r: 0.00000047683716, g: 2.4999986, b: 10.995511, a: 10.995511} + m_BuildTextureStacks: [] --- !u!1 &1783565085 GameObject: m_ObjectHideFlags: 0 @@ -3292,6 +3630,30 @@ PrefabInstance: addedObject: {fileID: 953588132} m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 0a81f2c7ca749af478944c043ef306dc, type: 3} +--- !u!114 &3885720248775086124 stripped +MonoBehaviour: + m_CorrespondingSourceObject: {fileID: 3219817615932988100, guid: 0a81f2c7ca749af478944c043ef306dc, + type: 3} + m_PrefabInstance: {fileID: 3885720248775086123} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3} + m_Name: + m_EditorClassIdentifier: +--- !u!114 &3885720248775086125 stripped +MonoBehaviour: + m_CorrespondingSourceObject: {fileID: 6798529332673417107, guid: 0a81f2c7ca749af478944c043ef306dc, + type: 3} + m_PrefabInstance: {fileID: 3885720248775086123} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3} + m_Name: + m_EditorClassIdentifier: --- !u!224 &3885720248775086126 stripped RectTransform: m_CorrespondingSourceObject: {fileID: 3367038424042638127, guid: 0a81f2c7ca749af478944c043ef306dc, diff --git a/Assets/Scripts/Manager/EnemySpawnManager.cs b/Assets/Scripts/Manager/EnemySpawnManager.cs index 6bc0366..15e371e 100644 --- a/Assets/Scripts/Manager/EnemySpawnManager.cs +++ b/Assets/Scripts/Manager/EnemySpawnManager.cs @@ -22,6 +22,7 @@ public class EnemySpawnManager : MonoBehaviour [SerializeField] private Button AutoPlayButton; private Queue waveQueue; + private List SpawnedEnemies = new(); private void Awake() { @@ -58,6 +59,16 @@ public class EnemySpawnManager : MonoBehaviour { PopWave(); } + + // Removes all null from list + for (int i = 0; i < SpawnedEnemies.Count; i++) + { + if (SpawnedEnemies[i] == null) + SpawnedEnemies.Remove(SpawnedEnemies[i]); + } + + // Updates the state of a round + GameManager.Instance.CurrentNumEnemies = SpawnedEnemies.Count; } void PopWave() @@ -90,6 +101,8 @@ public class EnemySpawnManager : MonoBehaviour groundPath.AddObjectToPath(data); } + SpawnedEnemies.Add(spawned); + yield return new WaitForSecondsRealtime(group.spawnInterval); } } diff --git a/Assets/Scripts/Manager/GameManager.cs b/Assets/Scripts/Manager/GameManager.cs index f16b3e5..daeced4 100644 --- a/Assets/Scripts/Manager/GameManager.cs +++ b/Assets/Scripts/Manager/GameManager.cs @@ -9,6 +9,8 @@ public class GameManager : MonoBehaviour public bool IsBuildMode = false; private Tower selectedTower; + public int CurrentNumEnemies = 0; + /// /// First param: isBuildMode /// diff --git a/Assets/Sprites/Auto.png.meta b/Assets/Sprites/Auto.png.meta index 0e9de60..2e5678b 100644 --- a/Assets/Sprites/Auto.png.meta +++ b/Assets/Sprites/Auto.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 13 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -37,13 +37,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 + wrapU: 1 + wrapV: 1 wrapW: 0 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -52,9 +52,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -99,7 +99,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: diff --git a/Assets/Sprites/play.png.meta b/Assets/Sprites/play.png.meta index 2252553..0121a2c 100644 --- a/Assets/Sprites/play.png.meta +++ b/Assets/Sprites/play.png.meta @@ -6,7 +6,7 @@ TextureImporter: serializedVersion: 13 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -37,13 +37,13 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 0 - wrapV: 0 + wrapU: 1 + wrapV: 1 wrapW: 0 - nPOTScale: 1 + nPOTScale: 0 lightmap: 0 compressionQuality: 50 - spriteMode: 0 + spriteMode: 1 spriteExtrude: 1 spriteMeshType: 1 alignment: 0 @@ -52,9 +52,9 @@ TextureImporter: spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 - alphaIsTransparency: 0 + alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 flipbookRows: 1 @@ -99,7 +99,7 @@ TextureImporter: outline: [] physicsShape: [] bones: [] - spriteID: + spriteID: 5e97eb03825dee720800000000000000 internalID: 0 vertices: [] indices: