Added ZFolderIcons
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parent
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commit
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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fileFormatVersion: 2
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guid: 19ca9a558ce97d84787ef262a2247bab
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 49376359f1ff56f4fa46e5790467b079
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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The MIT License (MIT)
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Copyright (c) 2007 James Newton-King
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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fileFormatVersion: 2
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guid: 61f1aa0bc5b10d65f86052b2b82f2da9
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
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fileFormatVersion: 2
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guid: edb8ba1af0bfff1b9a9969aaba13dd13
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PluginImporter:
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externalObjects: {}
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serializedVersion: 2
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iconMap: {}
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 0
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isExplicitlyReferenced: 0
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validateReferences: 1
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platformData:
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- first:
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Any:
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second:
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enabled: 1
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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- first:
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Windows Store Apps: WindowsStoreApps
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: e439084cec60bc94dafe5b98c4da7dcc
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
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fileFormatVersion: 2
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guid: 78d74b9d68578864f928989b03e03bbb
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TrueTypeFontImporter:
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externalObjects: {}
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serializedVersion: 4
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fontSize: 16
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forceTextureCase: -2
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characterSpacing: 0
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characterPadding: 1
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includeFontData: 1
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fontNames:
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- CozetteVector
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fallbackFontReferences: []
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customCharacters:
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fontRenderingMode: 0
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ascentCalculationMode: 1
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useLegacyBoundsCalculation: 0
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shouldRoundAdvanceValue: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: b6d096bc62a8f1e498a98e3722766b77
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
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fileFormatVersion: 2
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guid: b6d1ddbaa0d99de45909cb04c0f0e5f4
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 12
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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flipGreenChannel: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: 0
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wrapU: 1
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wrapV: 1
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wrapW: 1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
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cookieLightType: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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{
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"name": "Project.Plugins.ZFolderIcons"
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}
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fileFormatVersion: 2
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guid: 9d8ac3893a2ccdf40aaf2fe4f42a5b14
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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#if UNITY_EDITOR && UNITY_2021_3_OR_NEWER
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Windows;
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[InitializeOnLoad]
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public class ZFolderIcons : EditorWindow
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{
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private static GUIStyle DirectoryLabelStyle;
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private static GUIStyle MonoScriptLabelStyle;
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private const float maxHeight = 18f;
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private static Texture2D scriptIconTexture;
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private static Dictionary<Regex, string> PreDefinedFolderLabels = new Dictionary<Regex, string>
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{
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{
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new Regex(@"^Script(s)?$", RegexOptions.IgnoreCase),
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"C#"
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},
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{
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new Regex(@"^Plugin(s)?$", RegexOptions.IgnoreCase),
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"Plug"
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},
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{
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new Regex(@"^Resource(s)?$", RegexOptions.IgnoreCase),
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"Res"
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},
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{
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new Regex(@"^Editor$", RegexOptions.IgnoreCase),
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"Edit"
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},
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{
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new Regex(@"^Prefab(s)?$", RegexOptions.IgnoreCase),
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"PF"
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},
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{
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new Regex(@"^Tile(s)?Palette(s)?$", RegexOptions.IgnoreCase),
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"Tile"
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},
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};
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static ZFolderIcons()
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{
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EditorApplication.projectWindowItemOnGUI += OnProjectWindowItemGUI;
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}
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private static void OnProjectWindowItemGUI(string guid, Rect selectionRect)
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{
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if (selectionRect.height < maxHeight)
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return;
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// Get the asset path based on the GUID
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string assetPath = AssetDatabase.GUIDToAssetPath(guid);
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// Check if the asset is a folder and not in the base project folder
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// Use "&& assetPath.Count(c => c == '/') >= 2" to ignore base assets folder
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// TODO: Impliment AssetDatabase.GetMainAssetTypeFromGUID(new GUID(guid)).IsSubclassOf(typeof(ScriptableObject))
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Type objectType = null;
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if (AssetDatabase.IsValidFolder(assetPath))
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{
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DoFolderIcons(assetPath, selectionRect);
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}
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else
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{
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objectType = AssetDatabase.GetMainAssetTypeFromGUID(new GUID(guid));
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}
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if (objectType == null) return;
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if (objectType == typeof(MonoScript)) // Is script object
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{
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DoMonoScriptIcon(assetPath, selectionRect);
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}
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}
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static void DoFolderIcons(string folderPath, Rect selectionRect)
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{
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// Calculate the position for the custom label
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Rect labelRect = new Rect(selectionRect.x + selectionRect.width * 0.15f, selectionRect.y + selectionRect.width * 0.4f, selectionRect.width, selectionRect.height);
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string folderName = Path.GetFileName(folderPath);
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// Create GUIStyle if it hasn't been created yet
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if (DirectoryLabelStyle == null)
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{
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DirectoryLabelStyle = new GUIStyle(EditorStyles.miniLabel);
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DirectoryLabelStyle.alignment = TextAnchor.UpperLeft; // Adjust the font size as desired
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DirectoryLabelStyle.normal.textColor = Color.black; // Set the text color
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TryAssignFont(ref DirectoryLabelStyle);
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}
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DirectoryLabelStyle.fontSize = (int)(selectionRect.width * 0.35f); // Adjust the font size as desired
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string labelText;
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if (TryGetPreDefinedLabel(folderName, out string label))
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{
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labelText = label;
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}
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else if (folderName.Count(char.IsUpper) >= 2)
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{
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labelText = new string(folderName.Where(x => char.IsUpper(x)).Take(4).ToArray());
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}
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else
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{
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labelText = new(folderName.Take(4).ToArray());
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}
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// Draw the custom label with black color
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var previousColor = GUI.color;
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GUI.color = Color.black;
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EditorGUI.LabelField(labelRect, labelText, DirectoryLabelStyle);
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GUI.color = previousColor;
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DrawFolderColorStrip(folderName, selectionRect);
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}
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static void DrawFolderColorStrip(string seedString, Rect selectionRect)
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{
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Color stripColor = GetRandomColor(seedString);
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// Calculate the position for the strip
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Rect stripRect = new Rect(
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x: selectionRect.x + selectionRect.width * 0.175f,
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y: selectionRect.y + selectionRect.width * 0.725f,
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width: selectionRect.width * 0.64f,
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height: selectionRect.height * 0.05f);
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// Draw the custom label with black color
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var previousColor = GUI.color;
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EditorGUI.DrawRect(stripRect, stripColor);
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GUI.color = previousColor;
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}
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static void DoMonoScriptIcon(string scriptPath, Rect selectionRect)
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{
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// Calculate the position for the white overlay
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Rect overwriteOverlayRect = new Rect(selectionRect.x + selectionRect.width * 0.25f, selectionRect.y + selectionRect.width * 0.20f, selectionRect.width*0.5f, selectionRect.height*0.5f);
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||||||
|
var previousColor = GUI.color;
|
||||||
|
|
||||||
|
if (!Application.isPlaying)
|
||||||
|
{
|
||||||
|
// Draw the custom rect with white color
|
||||||
|
previousColor = GUI.color;
|
||||||
|
float shadeOfWhite = 247;
|
||||||
|
GUI.color = new Color(shadeOfWhite / 255f, shadeOfWhite / 255f, shadeOfWhite / 255f);
|
||||||
|
EditorGUI.DrawRect(overwriteOverlayRect, GUI.color);
|
||||||
|
GUI.color = previousColor;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Did not work
|
||||||
|
|
||||||
|
|
||||||
|
//// Gets playmode tint color
|
||||||
|
//string prefPlaymodeTint = EditorPrefs.GetString("Playmode tint", "").Replace("Playmode tint;", "");
|
||||||
|
//string[] rgba = prefPlaymodeTint.Split(";");
|
||||||
|
//Color color = new Color(float.Parse(rgba[0]), float.Parse(rgba[1]), float.Parse(rgba[2]), float.Parse(rgba[3]));
|
||||||
|
|
||||||
|
//// Draw the custom rect with play color tint
|
||||||
|
//previousColor = GUI.color;
|
||||||
|
//GUI.color = color;
|
||||||
|
//EditorGUI.DrawRect(overwriteOverlayRect, GUI.color);
|
||||||
|
//GUI.color = previousColor;
|
||||||
|
|
||||||
|
// Draw the custom rect with white color
|
||||||
|
previousColor = GUI.color;
|
||||||
|
float shadeOfWhite = 247;
|
||||||
|
GUI.color = new Color(shadeOfWhite / 255f, shadeOfWhite / 255f, shadeOfWhite / 255f);
|
||||||
|
EditorGUI.DrawRect(overwriteOverlayRect, GUI.color);
|
||||||
|
GUI.color = previousColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
string scriptName = Path.GetFileName(scriptPath);
|
||||||
|
|
||||||
|
const int maxLength = 8;
|
||||||
|
string labelText;
|
||||||
|
{
|
||||||
|
// Use LINQ to iterate through each character and insert a line break before uppercase letters
|
||||||
|
labelText = new string(scriptName.SelectMany(c => char.IsUpper(c) ? new char[] { '\n', c } : new[] { c }).ToArray());
|
||||||
|
labelText = labelText.TrimStart('\n').Replace(".cs", "");
|
||||||
|
labelText = string.Join('\n', MergeLooseCapitalStrings(labelText.Split('\n')));
|
||||||
|
labelText = string.Join('\n', labelText.Split('\n').Select(x => x.Length > 6 ? new string(x.Take(maxLength).ToArray()) + "…" : x));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate the position for the custom label
|
||||||
|
Rect labelRect = new Rect(selectionRect.x + selectionRect.width * 0.15f, selectionRect.y + selectionRect.width * 0.1f, selectionRect.width, selectionRect.height);
|
||||||
|
|
||||||
|
// Create GUIStyle if it hasn't been created yet
|
||||||
|
if (MonoScriptLabelStyle == null)
|
||||||
|
{
|
||||||
|
MonoScriptLabelStyle = new GUIStyle(EditorStyles.miniLabel);
|
||||||
|
MonoScriptLabelStyle.alignment = TextAnchor.UpperLeft; // Adjust the font size as desired
|
||||||
|
MonoScriptLabelStyle.normal.textColor = Color.black; // Set the text color
|
||||||
|
|
||||||
|
TryAssignFont(ref MonoScriptLabelStyle);
|
||||||
|
}
|
||||||
|
MonoScriptLabelStyle.fontSize = (int)(selectionRect.width * 0.2f); // Adjust the font size as desired
|
||||||
|
|
||||||
|
// Draw the custom label with black color
|
||||||
|
previousColor = GUI.color;
|
||||||
|
GUI.color = Color.black;
|
||||||
|
EditorGUI.LabelField(labelRect, labelText, MonoScriptLabelStyle);
|
||||||
|
GUI.color = previousColor;
|
||||||
|
|
||||||
|
// Custom icon rect
|
||||||
|
Rect customIconRect = new Rect(selectionRect.x + selectionRect.width * 0.62f, selectionRect.y + selectionRect.width * 0.645f, selectionRect.width * 0.25f, selectionRect.height * 0.25f);
|
||||||
|
|
||||||
|
// Load texture if null
|
||||||
|
if (scriptIconTexture == null)
|
||||||
|
{
|
||||||
|
if (TryGetScriptIcon(out Texture2D icon))
|
||||||
|
{
|
||||||
|
scriptIconTexture = icon;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return; // Couldn't get icon, so don't draw it
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw the custom icon
|
||||||
|
GUI.DrawTexture(customIconRect, scriptIconTexture);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool TryGetPreDefinedLabel(string folderName, out string label)
|
||||||
|
{
|
||||||
|
foreach (var regex in PreDefinedFolderLabels.Keys)
|
||||||
|
{
|
||||||
|
if (regex.IsMatch(folderName))
|
||||||
|
{
|
||||||
|
label = PreDefinedFolderLabels[regex];
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
label = "Error";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool TryGetScriptIcon(out Texture2D icon)
|
||||||
|
{
|
||||||
|
if (FindFolder("ExtraIcons", out string path))
|
||||||
|
{
|
||||||
|
icon = AssetDatabase.LoadAssetAtPath<Texture2D>(path + "/ScriptHashtag.png");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
icon = null;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool FindFolder(string folderName, out string path)
|
||||||
|
{
|
||||||
|
string[] guids = AssetDatabase.FindAssets("t:Folder " + folderName);
|
||||||
|
|
||||||
|
if (guids.Length > 0)
|
||||||
|
{
|
||||||
|
path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
path = null;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static string[] MergeLooseCapitalStrings(string[] arr)
|
||||||
|
{
|
||||||
|
List<string> result = new List<string>();
|
||||||
|
string currentString = "";
|
||||||
|
|
||||||
|
foreach (string s in arr)
|
||||||
|
{
|
||||||
|
if (IsUpperCase(s))
|
||||||
|
{
|
||||||
|
currentString += s;
|
||||||
|
}
|
||||||
|
else if (!string.IsNullOrEmpty(currentString))
|
||||||
|
{
|
||||||
|
result.Add(currentString + s);
|
||||||
|
currentString = "";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
result.Add(s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(currentString))
|
||||||
|
{
|
||||||
|
result.Add(currentString);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
static Func<string, bool> IsUpperCase = s => !string.IsNullOrEmpty(s) && s.All(char.IsUpper);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a semi random color out of a seed
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="seed">Used to generate the color</param>
|
||||||
|
/// <returns>A semi random color</returns>
|
||||||
|
public static Color GetRandomColor(string seed)
|
||||||
|
{
|
||||||
|
int intSeed = seed.Select(c=>(int)c).Sum();
|
||||||
|
|
||||||
|
System.Random random = new System.Random(intSeed);
|
||||||
|
|
||||||
|
// Generate random values for R, G, and B components between 0 and 1.
|
||||||
|
float r = (float)random.NextDouble();
|
||||||
|
float g = (float)random.NextDouble();
|
||||||
|
float b = (float)random.NextDouble();
|
||||||
|
|
||||||
|
// Create and return the color.
|
||||||
|
return new Color(r, g, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void TryAssignFont(ref GUIStyle guiFont)
|
||||||
|
{
|
||||||
|
string[] guids = AssetDatabase.FindAssets("t:Font CozetteVector", new[] { "Assets/Plugins/ZFolderIcons" });
|
||||||
|
|
||||||
|
|
||||||
|
if (guids.Length <= 0)
|
||||||
|
{
|
||||||
|
return; // Couldn't find font asset
|
||||||
|
}
|
||||||
|
|
||||||
|
string path = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||||
|
guiFont.font = AssetDatabase.LoadAssetAtPath<Font>(path);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 492e529bdc9cf034989956b1d941225e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue