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{fileID: 832575519} - {fileID: 891862850} - {fileID: 667212637924654954} + - {fileID: 769011494} + - {fileID: 1197417728} + - {fileID: 643774943} + - {fileID: 1085503236} + - {fileID: 1621186633} + - {fileID: 1797347352} diff --git a/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs b/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs index 90378c5..bb24fe4 100644 --- a/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs +++ b/Assets/Scripts/PlacementSystem/CameraSlotClickDetect.cs @@ -23,6 +23,7 @@ public class CameraSlotClickDetect : MonoBehaviour if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) { var slotInfo = hit.collider.gameObject.GetComponentInParent(); + slotInfo.OnClick(); Debug.Log($"Hit PlacementSlot! At ({slotInfo.x}, {slotInfo.y})"); } diff --git a/Assets/Scripts/PlacementSystem/GridManager.cs b/Assets/Scripts/PlacementSystem/GridManager.cs index f902747..d937eba 100644 --- a/Assets/Scripts/PlacementSystem/GridManager.cs +++ b/Assets/Scripts/PlacementSystem/GridManager.cs @@ -7,14 +7,22 @@ public class GridManager : MonoBehaviour { [SerializeField] private Vector2Int GridSize; [SerializeField] private float Gap = 0.1f; + [SerializeField] private GridType gridType = GridType.Primary; [Space(10)] [SerializeField] private GameObject TowerSlotPrefab; [DoNotSerialize] public List SpawnedSlots = new(); + /// + /// Not implimented + /// + [DoNotSerialize] public string[,] GridStates; + private void OnEnable() { TowerPlacementManager.OnSpawnGridRequested += SpawnSlots; + + GridStates = new string[GridSize.x, GridSize.y]; } private void OnDisable() @@ -39,8 +47,17 @@ public class GridManager : MonoBehaviour infoHolder.x = x; infoHolder.y = y; + infoHolder.OnSlotClicked += sender.OnSlotClicked; + SpawnedSlots.Add(spawned); } } } +} + +public enum GridType +{ + Primary, + Wall, + Celling } \ No newline at end of file diff --git a/Assets/Scripts/PlacementSystem/PlacementManager.cs b/Assets/Scripts/PlacementSystem/PlacementManager.cs index bdc46cd..9b97d6f 100644 --- a/Assets/Scripts/PlacementSystem/PlacementManager.cs +++ b/Assets/Scripts/PlacementSystem/PlacementManager.cs @@ -10,9 +10,14 @@ public class TowerPlacementManager : MonoBehaviour /// Sender /// public static event Action OnSpawnGridRequested; - public static TowerPlacementManager Singleton; + // Section: Selection + private SlotManager CurrentSelected; + + // Section: Debug + public GameObject DebugTowerPrefab; + private void Start() { if (Singleton != this) @@ -24,6 +29,31 @@ public class TowerPlacementManager : MonoBehaviour public void OnSlotClicked(SlotManager slot, GridManager grid, int x, int y) { + slot.gameObject.GetComponentInChildren().material.color = Color.blue; + OnSelectSlot(slot); + SpawnTowerAtSelected(DebugTowerPrefab); + } + + // Called when a slot is selected + public void OnSelectSlot(SlotManager slot) + { + // Detects if the selected slot is new + if (CurrentSelected != null && CurrentSelected != slot) + OnDeselectSlot(CurrentSelected, slot); + CurrentSelected = slot; + + slot.gameObject.GetComponentInChildren().material.color = Color.blue; + } + + // Called when another slot is getting selected + public void OnDeselectSlot(SlotManager prevSlot, SlotManager newSlot) + { + prevSlot.gameObject.GetComponentInChildren().material.color = Color.white; + } + + public void SpawnTowerAtSelected(GameObject towerPrefab) + { + Instantiate(towerPrefab, CurrentSelected.transform); } } diff --git a/Assets/Scripts/PlacementSystem/SlotManager.cs b/Assets/Scripts/PlacementSystem/SlotManager.cs index 1cf3f1a..d52496e 100644 --- a/Assets/Scripts/PlacementSystem/SlotManager.cs +++ b/Assets/Scripts/PlacementSystem/SlotManager.cs @@ -9,8 +9,15 @@ public class SlotManager : MonoBehaviour public int x; public int y; + public Transform TowerSpawnPoint; + /// /// (Sender, spawnerRef, X, Y) /// - public static event Action OnSlotClicked; + public event Action OnSlotClicked; + + public void OnClick() + { + OnSlotClicked?.Invoke(this, spawnerRef, x, y); + } } diff --git a/Assets/Scripts/Tower/Barrel.cs b/Assets/Scripts/Tower/Barrel.cs new file mode 100644 index 0000000..72b91c5 --- /dev/null +++ b/Assets/Scripts/Tower/Barrel.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +public class Barrel : MonoBehaviour +{ + [SerializeField] + private Transform tip; + + public Transform Tip => tip; +} diff --git a/Assets/Scripts/Tower/Barrel.cs.meta b/Assets/Scripts/Tower/Barrel.cs.meta new file mode 100644 index 0000000..a2d8372 --- /dev/null +++ b/Assets/Scripts/Tower/Barrel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e81b110ace4ce100b765f538ff6522f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tower/Projectile.cs b/Assets/Scripts/Tower/Projectile.cs new file mode 100644 index 0000000..a82b6f8 --- /dev/null +++ b/Assets/Scripts/Tower/Projectile.cs @@ -0,0 +1,22 @@ +using UnityEngine; +using UnityEngine.Assertions; + +[RequireComponent(typeof(Collider))] +public class Projectile : MonoBehaviour +{ + [SerializeField, Range(0f, 1f)] + private float bounciness = 0.5f; + + private Collider projCol; + + private void Awake() + { + projCol = GetComponent(); + Assert.IsNotNull(projCol); + + PhysicMaterial pMat = new(); + pMat.bounciness = this.bounciness; + + projCol.material = pMat; + } +} diff --git a/Assets/Scripts/Tower/Projectile.cs.meta b/Assets/Scripts/Tower/Projectile.cs.meta new file mode 100644 index 0000000..faaa765 --- /dev/null +++ b/Assets/Scripts/Tower/Projectile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a98521a4b559621438fc196adc605f3b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tower/ProjectileTower.cs b/Assets/Scripts/Tower/ProjectileTower.cs index bee2320..ae89b9d 100644 --- a/Assets/Scripts/Tower/ProjectileTower.cs +++ b/Assets/Scripts/Tower/ProjectileTower.cs @@ -1,5 +1,6 @@ using System; using System.Collections; +using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; @@ -8,7 +9,10 @@ public class ProjectileTower : Tower { [SerializeField, Range(0.01f, 20f)] private float attackSecondsDelay = 1f; [SerializeField] private ProjectilePattern[] projectileSequence; - [SerializeField] private GameObject barrel; + [SerializeField] private Barrel barrel; + [SerializeField] private LineRenderer trajectory; + [SerializeField] private int trajectoryBounces = 2; + private const float k_trajectory_maxdist = 100f; private ProjectileSpawner projectileSpawner; @@ -24,10 +28,40 @@ public class ProjectileTower : Tower horizontalArc.Value.AddListener(UpdateBarrelRotation); verticalArc.Value.AddListener(UpdateBarrelRotation); + horizontalArc.Value.AddListener(UpdateTrajectory); + verticalArc.Value.AddListener(UpdateTrajectory); + UpdateBarrelRotation(); + UpdateTrajectory(); StartCoroutine(AttackLoop()); } + private void UpdateTrajectory(float unused) => UpdateTrajectory(); + + private void UpdateTrajectory() + { + if (trajectory == null) return; + + Vector3 origin = barrel.Tip.position; + Vector3 dir = barrel.transform.forward; + List pointsInTrajectory = new(); + pointsInTrajectory.Add(origin); + for (int i = 0; i < trajectoryBounces; i++) + { + Debug.DrawRay(origin, dir.normalized * k_trajectory_maxdist, Color.red, 5f); + RaycastHit hit; + if (!Physics.Raycast(origin, dir, out hit, k_trajectory_maxdist)) + break; + + pointsInTrajectory.Add(hit.point); + dir = Vector3.Reflect(dir, hit.normal); + origin = hit.point; + } + + trajectory.positionCount = pointsInTrajectory.Count; + trajectory.SetPositions(pointsInTrajectory.ToArray()); + } + protected override void OnDestroy() { horizontalArc.Value.RemoveListener(UpdateBarrelRotation); @@ -51,6 +85,6 @@ public class ProjectileTower : Tower // Rotate barrel to match rotation private void UpdateBarrelRotation() { - barrel.transform.rotation = Quaternion.Euler(verticalArc.Value, horizontalArc.Value, 0f); + barrel.transform.localRotation = Quaternion.Euler(verticalArc.Value, horizontalArc.Value, 0f); } } diff --git a/Assets/Scripts/Tower/Tower.cs b/Assets/Scripts/Tower/Tower.cs index 5b38fe2..aeeb8b4 100644 --- a/Assets/Scripts/Tower/Tower.cs +++ b/Assets/Scripts/Tower/Tower.cs @@ -4,6 +4,8 @@ using UnityEngine.Assertions; [RequireComponent(typeof(HealthComponent))] public abstract class Tower : MonoBehaviour { + public bool towerSelected { get; set; } = true; + [SerializeField] protected EditableArc horizontalArc; [SerializeField] protected EditableArc verticalArc; diff --git a/Assets/Scripts/Utilities/EditableArc.cs b/Assets/Scripts/Utilities/EditableArc.cs index 2e3ec54..efc1478 100644 --- a/Assets/Scripts/Utilities/EditableArc.cs +++ b/Assets/Scripts/Utilities/EditableArc.cs @@ -24,8 +24,8 @@ public class EditableArc : MonoBehaviour public Observer Value { get; private set; } = new(0); public Vector2 RotationMinMax => rotationMinMax; - public Vector3 normal => orientation == ArcOrientation.HORIZONTAL ? transform.up : transform.right; - public Vector3 tangent => orientation == ArcOrientation.HORIZONTAL ? transform.right : transform.up; + public Vector3 normal => orientation == ArcOrientation.HORIZONTAL ? transform.up : transform.forward; + public Vector3 tangent => orientation == ArcOrientation.HORIZONTAL ? transform.forward : transform.up; public Vector3 ToKnobVector => Quaternion.AngleAxis(Value.Value, normal) * tangent; @@ -37,7 +37,7 @@ public class EditableArc : MonoBehaviour Value.AddListener(UpdateKnobPosition); // Set default rotation to average between min max - Value.Value = (rotationMinMax.x + rotationMinMax.y) / 2f; + // Value.Value = (rotationMinMax.x + rotationMinMax.y) / 2f; Assert.IsNotNull(knob, $"No knob on {this}"); knob.OnDrag += PointerDraggedOnKnob; @@ -71,7 +71,7 @@ public class EditableArc : MonoBehaviour float sign = -1f; float delta = mouseMovement * knobSensitiviy * sign; - float newAngle = Mathf.Clamp(Value.Value + delta, rotationMinMax.x, rotationMinMax.y); + float newAngle = ClampAngle(Value.Value + delta, rotationMinMax.x, rotationMinMax.y); Value.Value = newAngle; } @@ -100,12 +100,30 @@ public class EditableArc : MonoBehaviour } lineRenderer.SetPositions(positions); + + // Set looop + if (angle >= 360) + lineRenderer.loop = true; + else + lineRenderer.loop = false; } public Vector3 SamplePointOnArc(Vector3 startPoint, Vector3 endPoint, float radius, float t) { - float angle = Mathf.LerpAngle(rotationMinMax.x, rotationMinMax.y, t); + float angle = Mathf.Lerp(rotationMinMax.x, rotationMinMax.y, t); Vector3 dir = Quaternion.AngleAxis(angle, normal) * tangent; return transform.position + dir.normalized * radius; } + + public static float ClampAngle(float current, float min, float max) + { + float dtAngle = Mathf.Abs(((min - max) + 180) % 360 - 180); + float hdtAngle = dtAngle * 0.5f; + float midAngle = min + hdtAngle; + + float offset = Mathf.Abs(Mathf.DeltaAngle(current, midAngle)) - hdtAngle; + if (offset > 0) + current = Mathf.MoveTowardsAngle(current, midAngle, offset); + return current; + } }