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File diff suppressed because it is too large
Load Diff
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@ -5,12 +5,19 @@ public class CameraSlotClickDetect : MonoBehaviour
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{
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[SerializeField] private TowerCam towerCam;
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[SerializeField] private GameObject escImg;
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public Camera mainCamera;
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public LayerMask layerMask;
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public LayerMask selectLayer;
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private SlotManager PrevHoveredSlot;
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private void Start()
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{
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escImg.SetActive(false);
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}
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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@ -19,6 +26,7 @@ public class CameraSlotClickDetect : MonoBehaviour
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}
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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escImg.SetActive(false);
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GameManager.Instance.SelectedTower = null;
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if (towerCam != null)
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towerCam.ChangeToTarget(null);
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@ -42,6 +50,8 @@ public class CameraSlotClickDetect : MonoBehaviour
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{
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GameManager.Instance.SelectedTower = tower;
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escImg.SetActive(true);
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if (towerCam != null)
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else
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@ -54,6 +64,8 @@ public class CameraSlotClickDetect : MonoBehaviour
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slotInfo.OnClick();
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GameManager.Instance.SelectedTower = null;
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escImg.SetActive(false);
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if (towerCam != null)
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