black hole fix
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@ -117,6 +117,7 @@ public class TowerPlacementManager : MonoBehaviour
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Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up);
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spawnedTower.transform.localRotation = newRotation;
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spawnedTower.GetComponent<Tower>().Placed();
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FinishBuild();
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}
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|
@ -145,6 +146,7 @@ public class TowerPlacementManager : MonoBehaviour
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{
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Destroy(SilhouettedObject);
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OnTowerPlaced?.Invoke(SelectedTowerInfo);
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}
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|
@ -26,9 +26,9 @@ public class AimTower : Tower
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public float HorizontalRotation => horizontalArc.Value;
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public float VerticalRotation => verticalArc.Value;
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protected override void Awake()
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public override void Placed()
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{
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base.Awake();
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base.Placed();
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horizontalArc.Value.AddListener(UpdateBarrelRotation);
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verticalArc.Value.AddListener(UpdateBarrelRotation);
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|
@ -40,10 +40,6 @@ public class AimTower : Tower
|
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UpdateTrajectory();
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UpdateBarrelRotation();
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// dont ask me why but this makes sure everything is initialized lol
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TowerSelected(true);
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TowerSelected(false);
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}
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public override void TowerSelected(bool selected)
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|
|
|
@ -15,6 +15,11 @@ public class BeamTower : AimTower
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protected override void Awake()
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{
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base.Awake();
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}
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public override void Placed()
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{
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base.Placed();
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horizontalArc.Value.AddListener(UpdateBeam);
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verticalArc.Value.AddListener(UpdateBeam);
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|
@ -18,11 +18,6 @@ public class GravityTower : Tower
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private string audioName;
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private AudioSource audioSc;
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public override void TowerSelected(bool selected)
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{
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}
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protected override void Awake()
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{
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base.Awake();
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@ -54,6 +49,7 @@ public class GravityTower : Tower
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{
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base.OnDestroy();
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if (audioSc != null)
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audioSc.Stop();
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}
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|
@ -18,6 +18,12 @@ public class ProjectileTower : AimTower
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projectileSpawner = GetComponent<ProjectileSpawner>();
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Assert.IsNotNull(projectileSpawner);
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}
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public override void Placed()
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{
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base.Placed();
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StartCoroutine(AttackLoop());
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}
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@ -25,6 +25,13 @@ public abstract class Tower : MonoBehaviour
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selectedUI.SetActive(selected);
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}
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public virtual void Placed()
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{
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// dont ask me why but this makes sure everything is initialized lol
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TowerSelected(true);
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TowerSelected(false);
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}
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protected virtual void Awake()
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{
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healthComp = GetComponent<HealthComponent>();
|
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|
|
Loading…
Reference in New Issue