tags
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@ -934,7 +934,7 @@ PrefabInstance:
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- target: {fileID: 2981308973353539976, guid: fd9f9b61c0ebb324ebc9f929e26706bc,
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type: 3}
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propertyPath: m_LocalPosition.y
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value: 4.29
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value: 2.95
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objectReference: {fileID: 0}
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- target: {fileID: 2981308973353539976, guid: fd9f9b61c0ebb324ebc9f929e26706bc,
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type: 3}
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@ -969,7 +969,7 @@ PrefabInstance:
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- target: {fileID: 3665490202611795451, guid: fd9f9b61c0ebb324ebc9f929e26706bc,
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type: 3}
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propertyPath: m_LocalPosition.y
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value: 4.29
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value: 2.95
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objectReference: {fileID: 0}
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- target: {fileID: 3665490202611795451, guid: fd9f9b61c0ebb324ebc9f929e26706bc,
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type: 3}
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@ -1004,7 +1004,7 @@ PrefabInstance:
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- target: {fileID: 6115888582170302332, guid: fd9f9b61c0ebb324ebc9f929e26706bc,
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type: 3}
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propertyPath: m_LocalPosition.y
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value: 0.84
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value: -0.5
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objectReference: {fileID: 0}
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- target: {fileID: 6115888582170302332, guid: fd9f9b61c0ebb324ebc9f929e26706bc,
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type: 3}
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@ -70,14 +70,15 @@ public class EditableArc : MonoBehaviour
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Vector3 start = Quaternion.AngleAxis(rotationMinMax.x, normal) * tangent;
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Vector3 end = Quaternion.AngleAxis(rotationMinMax.y, normal) * tangent;
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Vector3 v1 = SamplePointOnArcAngle(start, end, visualRadius, Value.Value);
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Vector3 v2 = SamplePointOnArcAngle(start, end, visualRadius, Value.Value + 0.01f);
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Vector3 arcTangent = v2 - v1;
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Vector3 v2 = SamplePointOnArcAngle(start, end, visualRadius, Value.Value + 1f);
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Vector3 arcTangent = (v2 - v1).normalized;
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Debug.DrawRay(knob.transform.position, arcTangent, Color.yellow, 5f);
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Debug.Log($"tangent: {arcTangent}");
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// TODO: figure out this based on camera orientation
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float sign = -1f;
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float delta = (Vector2.Dot(arcTangent, Vector2.up * mouseMovement.x) + Vector2.Dot(arcTangent, Vector2.right * mouseMovement.y)) * knobSensitiviy;
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float delta = (Vector2.Dot(arcTangent, Vector2.up * mouseMovement.x) + Vector2.Dot(arcTangent, Vector2.right * mouseMovement.y)) * knobSensitiviy * sign;
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Debug.Log(delta);
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float newAngle = ClampAngle(Value.Value + delta, rotationMinMax.x, rotationMinMax.y);
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Value.Value = newAngle;
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@ -3,7 +3,8 @@
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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tags: []
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tags:
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- Wall
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layers:
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- Default
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- TransparentFX
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