Debug turrets now placable
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@ -13,6 +13,9 @@ public class GridManager : MonoBehaviour
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[DoNotSerialize] public List<GameObject> SpawnedSlots = new();
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/// <summary>
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/// </summary>
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[DoNotSerialize] public string[,] GridStates;
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private void OnEnable()
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@ -15,6 +15,9 @@ public class TowerPlacementManager : MonoBehaviour
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// Section: Selection
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// Section: Debug
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public GameObject DebugTowerPrefab;
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private void Start()
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{
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@ -28,6 +31,8 @@ public class TowerPlacementManager : MonoBehaviour
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{
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slot.gameObject.GetComponentInChildren<Renderer>().material.color = Color.blue;
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OnSelectSlot(slot);
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SpawnTowerAtSelected(DebugTowerPrefab);
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}
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// Called when a slot is selected
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@ -46,4 +51,9 @@ public class TowerPlacementManager : MonoBehaviour
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{
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prevSlot.gameObject.GetComponentInChildren<Renderer>().material.color = Color.white;
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}
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public void SpawnTowerAtSelected(GameObject towerPrefab)
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{
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}
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}
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public int x;
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public int y;
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public Transform TowerSpawnPoint;
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/// <summary>
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/// (Sender, spawnerRef, X, Y)
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/// </summary>
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|
|
Loading…
Reference in New Issue