Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/ColorDefense
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commit
c45c0544f0
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serializedVersion: 3
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m_TexEnvs:
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _StencilWriteMask: 255
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- _UseUIAlphaClip: 0
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m_Colors:
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m_BuildTextureStacks: []
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--- !u!21 &1977259215
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UI/RoundedCorners/IndependentRoundedCorners
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m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _ColorMask: 15
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UseUIAlphaClip: 0
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m_Colors:
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- _halfSize: {r: 5, g: 13.05, b: 0, a: 0}
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- _r: {r: 0, g: 0, b: 5, a: 5}
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- _rect2props: {r: 0.00000047683716, g: 2.4999986, b: 10.995511, a: 10.995511}
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m_BuildTextureStacks: []
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--- !u!1001 &2331233393358520666
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--- !u!1001 &2331233393358520666
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PrefabInstance:
|
PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1089,7 +1702,11 @@ PrefabInstance:
|
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m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_RemovedGameObjects: []
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m_RemovedGameObjects: []
|
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_AddedComponents:
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- targetCorrespondingSourceObject: {fileID: 167310329963132665, guid: 9d875dda41d470948bbe6fd408a7e835,
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type: 3}
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insertIndex: -1
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addedObject: {fileID: 903034631}
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m_SourcePrefab: {fileID: 100100000, guid: 9d875dda41d470948bbe6fd408a7e835, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 9d875dda41d470948bbe6fd408a7e835, type: 3}
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--- !u!1001 &8480757413362724446
|
--- !u!1001 &8480757413362724446
|
||||||
PrefabInstance:
|
PrefabInstance:
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||||||
|
@ -1178,3 +1795,4 @@ SceneRoots:
|
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- {fileID: 510617950}
|
- {fileID: 510617950}
|
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- {fileID: 444480}
|
- {fileID: 444480}
|
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- {fileID: 1039229583}
|
- {fileID: 1039229583}
|
||||||
|
- {fileID: 1278148243}
|
||||||
|
|
|
@ -0,0 +1,88 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class WaypointSystemManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static WaypointSystemManager Instance;
|
||||||
|
|
||||||
|
[SerializeField] private float WaypointRadiusTolerence = 0.01f;
|
||||||
|
[SerializeField] private List<Transform> Waypoints;
|
||||||
|
|
||||||
|
[SerializeField] public List<WaypointEntityData> activeEntities = new();
|
||||||
|
|
||||||
|
public GameObject DebugPrefab;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
if (Instance != null)
|
||||||
|
Destroy(Instance);
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
var data = new WaypointEntityData();
|
||||||
|
data.Entity = Instantiate(DebugPrefab).transform;
|
||||||
|
data.MoveSpeed = 1;
|
||||||
|
|
||||||
|
AddObjectToPath(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < activeEntities.Count; i++)
|
||||||
|
{
|
||||||
|
var data = activeEntities[i];
|
||||||
|
|
||||||
|
// Check if entity still exists
|
||||||
|
if (data.Entity == null)
|
||||||
|
{
|
||||||
|
activeEntities.RemoveAt(i);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set target if no target
|
||||||
|
if (data.NextTargetPosition == null)
|
||||||
|
data.NextTargetPosition = Waypoints[0];
|
||||||
|
|
||||||
|
// Changes target if within tolerence
|
||||||
|
if (Vector3.Distance(data.Entity.position, data.NextTargetPosition.position) < WaypointRadiusTolerence)
|
||||||
|
{
|
||||||
|
int index = Waypoints.IndexOf(data.NextTargetPosition);
|
||||||
|
|
||||||
|
if (index + 1 >= Waypoints.Count)
|
||||||
|
{
|
||||||
|
Destroy(data.Entity.gameObject); // Destroy object when finish waypoints
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
data.NextTargetPosition = Waypoints[index + 1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move object by speed
|
||||||
|
Vector3 targetDirection = data.NextTargetPosition.position - data.Entity.position;
|
||||||
|
Vector3 normTargetDir = targetDirection.normalized;
|
||||||
|
|
||||||
|
float dist = Vector3.Distance(data.Entity.position, data.NextTargetPosition.position);
|
||||||
|
float minDist = Math.Min(dist, data.MoveSpeed * Time.deltaTime);
|
||||||
|
|
||||||
|
data.Entity.position += normTargetDir * minDist;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddObjectToPath(WaypointEntityData data)
|
||||||
|
{
|
||||||
|
activeEntities.Add(data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WaypointEntityData
|
||||||
|
{
|
||||||
|
public Transform Entity;
|
||||||
|
public Transform NextTargetPosition;
|
||||||
|
public float MoveSpeed;
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 7355133f21643b44e8b997303686916c
|
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|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -117,6 +117,7 @@ public class TowerPlacementManager : MonoBehaviour
|
||||||
Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up);
|
Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up);
|
||||||
spawnedTower.transform.localRotation = newRotation;
|
spawnedTower.transform.localRotation = newRotation;
|
||||||
|
|
||||||
|
spawnedTower.GetComponent<Tower>().Placed();
|
||||||
FinishBuild();
|
FinishBuild();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -145,6 +146,7 @@ public class TowerPlacementManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
Destroy(SilhouettedObject);
|
Destroy(SilhouettedObject);
|
||||||
OnTowerPlaced?.Invoke(SelectedTowerInfo);
|
OnTowerPlaced?.Invoke(SelectedTowerInfo);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -26,9 +26,9 @@ public class AimTower : Tower
|
||||||
public float HorizontalRotation => horizontalArc.Value;
|
public float HorizontalRotation => horizontalArc.Value;
|
||||||
public float VerticalRotation => verticalArc.Value;
|
public float VerticalRotation => verticalArc.Value;
|
||||||
|
|
||||||
protected override void Awake()
|
public override void Placed()
|
||||||
{
|
{
|
||||||
base.Awake();
|
base.Placed();
|
||||||
|
|
||||||
horizontalArc.Value.AddListener(UpdateBarrelRotation);
|
horizontalArc.Value.AddListener(UpdateBarrelRotation);
|
||||||
verticalArc.Value.AddListener(UpdateBarrelRotation);
|
verticalArc.Value.AddListener(UpdateBarrelRotation);
|
||||||
|
@ -40,10 +40,6 @@ public class AimTower : Tower
|
||||||
|
|
||||||
UpdateTrajectory();
|
UpdateTrajectory();
|
||||||
UpdateBarrelRotation();
|
UpdateBarrelRotation();
|
||||||
|
|
||||||
// dont ask me why but this makes sure everything is initialized lol
|
|
||||||
TowerSelected(true);
|
|
||||||
TowerSelected(false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void TowerSelected(bool selected)
|
public override void TowerSelected(bool selected)
|
||||||
|
|
|
@ -15,6 +15,11 @@ public class BeamTower : AimTower
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
base.Awake();
|
base.Awake();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Placed()
|
||||||
|
{
|
||||||
|
base.Placed();
|
||||||
|
|
||||||
horizontalArc.Value.AddListener(UpdateBeam);
|
horizontalArc.Value.AddListener(UpdateBeam);
|
||||||
verticalArc.Value.AddListener(UpdateBeam);
|
verticalArc.Value.AddListener(UpdateBeam);
|
||||||
|
|
|
@ -18,11 +18,6 @@ public class GravityTower : Tower
|
||||||
private string audioName;
|
private string audioName;
|
||||||
private AudioSource audioSc;
|
private AudioSource audioSc;
|
||||||
|
|
||||||
public override void TowerSelected(bool selected)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
base.Awake();
|
base.Awake();
|
||||||
|
@ -54,7 +49,8 @@ public class GravityTower : Tower
|
||||||
{
|
{
|
||||||
base.OnDestroy();
|
base.OnDestroy();
|
||||||
|
|
||||||
audioSc.Stop();
|
if (audioSc != null)
|
||||||
|
audioSc.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
|
|
|
@ -18,6 +18,12 @@ public class ProjectileTower : AimTower
|
||||||
projectileSpawner = GetComponent<ProjectileSpawner>();
|
projectileSpawner = GetComponent<ProjectileSpawner>();
|
||||||
Assert.IsNotNull(projectileSpawner);
|
Assert.IsNotNull(projectileSpawner);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Placed()
|
||||||
|
{
|
||||||
|
base.Placed();
|
||||||
|
|
||||||
StartCoroutine(AttackLoop());
|
StartCoroutine(AttackLoop());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -25,6 +25,13 @@ public abstract class Tower : MonoBehaviour
|
||||||
selectedUI.SetActive(selected);
|
selectedUI.SetActive(selected);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void Placed()
|
||||||
|
{
|
||||||
|
// dont ask me why but this makes sure everything is initialized lol
|
||||||
|
TowerSelected(true);
|
||||||
|
TowerSelected(false);
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual void Awake()
|
protected virtual void Awake()
|
||||||
{
|
{
|
||||||
healthComp = GetComponent<HealthComponent>();
|
healthComp = GetComponent<HealthComponent>();
|
||||||
|
|
Loading…
Reference in New Issue