Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/ColorDefense
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commit
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@ -1178,3 +1795,4 @@ SceneRoots:
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@ -0,0 +1,88 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using System;
|
||||
|
||||
public class WaypointSystemManager : MonoBehaviour
|
||||
{
|
||||
public static WaypointSystemManager Instance;
|
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|
||||
[SerializeField] private float WaypointRadiusTolerence = 0.01f;
|
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[SerializeField] private List<Transform> Waypoints;
|
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|
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[SerializeField] public List<WaypointEntityData> activeEntities = new();
|
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|
||||
public GameObject DebugPrefab;
|
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|
||||
private void OnEnable()
|
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{
|
||||
if (Instance != null)
|
||||
Destroy(Instance);
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
var data = new WaypointEntityData();
|
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data.Entity = Instantiate(DebugPrefab).transform;
|
||||
data.MoveSpeed = 1;
|
||||
|
||||
AddObjectToPath(data);
|
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}
|
||||
|
||||
private void Update()
|
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{
|
||||
for (int i = 0; i < activeEntities.Count; i++)
|
||||
{
|
||||
var data = activeEntities[i];
|
||||
|
||||
// Check if entity still exists
|
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if (data.Entity == null)
|
||||
{
|
||||
activeEntities.RemoveAt(i);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Set target if no target
|
||||
if (data.NextTargetPosition == null)
|
||||
data.NextTargetPosition = Waypoints[0];
|
||||
|
||||
// Changes target if within tolerence
|
||||
if (Vector3.Distance(data.Entity.position, data.NextTargetPosition.position) < WaypointRadiusTolerence)
|
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{
|
||||
int index = Waypoints.IndexOf(data.NextTargetPosition);
|
||||
|
||||
if (index + 1 >= Waypoints.Count)
|
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{
|
||||
Destroy(data.Entity.gameObject); // Destroy object when finish waypoints
|
||||
}
|
||||
else
|
||||
{
|
||||
data.NextTargetPosition = Waypoints[index + 1];
|
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}
|
||||
}
|
||||
|
||||
// Move object by speed
|
||||
Vector3 targetDirection = data.NextTargetPosition.position - data.Entity.position;
|
||||
Vector3 normTargetDir = targetDirection.normalized;
|
||||
|
||||
float dist = Vector3.Distance(data.Entity.position, data.NextTargetPosition.position);
|
||||
float minDist = Math.Min(dist, data.MoveSpeed * Time.deltaTime);
|
||||
|
||||
data.Entity.position += normTargetDir * minDist;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddObjectToPath(WaypointEntityData data)
|
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{
|
||||
activeEntities.Add(data);
|
||||
}
|
||||
}
|
||||
|
||||
public class WaypointEntityData
|
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{
|
||||
public Transform Entity;
|
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public Transform NextTargetPosition;
|
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public float MoveSpeed;
|
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}
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@ -0,0 +1,11 @@
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MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -117,6 +117,7 @@ public class TowerPlacementManager : MonoBehaviour
|
|||
Quaternion newRotation = Quaternion.AngleAxis(CurrentRotation * 90f, transform.up);
|
||||
spawnedTower.transform.localRotation = newRotation;
|
||||
|
||||
spawnedTower.GetComponent<Tower>().Placed();
|
||||
FinishBuild();
|
||||
}
|
||||
|
||||
|
@ -145,6 +146,7 @@ public class TowerPlacementManager : MonoBehaviour
|
|||
{
|
||||
Destroy(SilhouettedObject);
|
||||
OnTowerPlaced?.Invoke(SelectedTowerInfo);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -26,9 +26,9 @@ public class AimTower : Tower
|
|||
public float HorizontalRotation => horizontalArc.Value;
|
||||
public float VerticalRotation => verticalArc.Value;
|
||||
|
||||
protected override void Awake()
|
||||
public override void Placed()
|
||||
{
|
||||
base.Awake();
|
||||
base.Placed();
|
||||
|
||||
horizontalArc.Value.AddListener(UpdateBarrelRotation);
|
||||
verticalArc.Value.AddListener(UpdateBarrelRotation);
|
||||
|
@ -40,10 +40,6 @@ public class AimTower : Tower
|
|||
|
||||
UpdateTrajectory();
|
||||
UpdateBarrelRotation();
|
||||
|
||||
// dont ask me why but this makes sure everything is initialized lol
|
||||
TowerSelected(true);
|
||||
TowerSelected(false);
|
||||
}
|
||||
|
||||
public override void TowerSelected(bool selected)
|
||||
|
|
|
@ -15,6 +15,11 @@ public class BeamTower : AimTower
|
|||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
}
|
||||
|
||||
public override void Placed()
|
||||
{
|
||||
base.Placed();
|
||||
|
||||
horizontalArc.Value.AddListener(UpdateBeam);
|
||||
verticalArc.Value.AddListener(UpdateBeam);
|
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|
|
|
@ -18,11 +18,6 @@ public class GravityTower : Tower
|
|||
private string audioName;
|
||||
private AudioSource audioSc;
|
||||
|
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public override void TowerSelected(bool selected)
|
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{
|
||||
|
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}
|
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|
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protected override void Awake()
|
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{
|
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base.Awake();
|
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|
@ -54,7 +49,8 @@ public class GravityTower : Tower
|
|||
{
|
||||
base.OnDestroy();
|
||||
|
||||
audioSc.Stop();
|
||||
if (audioSc != null)
|
||||
audioSc.Stop();
|
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}
|
||||
|
||||
protected override void Update()
|
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|
|
|
@ -18,6 +18,12 @@ public class ProjectileTower : AimTower
|
|||
projectileSpawner = GetComponent<ProjectileSpawner>();
|
||||
Assert.IsNotNull(projectileSpawner);
|
||||
|
||||
}
|
||||
|
||||
public override void Placed()
|
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{
|
||||
base.Placed();
|
||||
|
||||
StartCoroutine(AttackLoop());
|
||||
}
|
||||
|
||||
|
|
|
@ -25,6 +25,13 @@ public abstract class Tower : MonoBehaviour
|
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selectedUI.SetActive(selected);
|
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}
|
||||
|
||||
public virtual void Placed()
|
||||
{
|
||||
// dont ask me why but this makes sure everything is initialized lol
|
||||
TowerSelected(true);
|
||||
TowerSelected(false);
|
||||
}
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
healthComp = GetComponent<HealthComponent>();
|
||||
|
|
Loading…
Reference in New Issue