Grid spawner gap now x and y independendt
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55d2181ebd
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c71750a059
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@ -6,7 +6,7 @@ using UnityEngine;
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public class GridManager : MonoBehaviour
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{
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[SerializeField] private Vector2Int GridSize;
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[SerializeField] private float Gap = 0.1f;
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[SerializeField] private Vector2 Gap;
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[SerializeField] private GridType gridType = GridType.Primary;
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[Space(10)]
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[SerializeField] private GameObject TowerSlotPrefab;
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@ -37,7 +37,7 @@ public class GridManager : MonoBehaviour
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for (int y = 0; y < GridSize.y; y++)
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{
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// Spawn slot
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Vector3 spawnPosition = new(x * (Gap + 1) + 0.5f, 0, y * (Gap + 1) + 0.5f);
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Vector3 spawnPosition = new(x * (Gap.x + 1) + 0.5f, 0, y * (Gap.y + 1) + 0.5f);
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var spawned = Instantiate(TowerSlotPrefab, transform);
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spawned.transform.localPosition = spawnPosition;
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