cameraShake
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16bbb47471
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@ -4,8 +4,6 @@ using System.Collections;
|
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|
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public class CameraController : MonoBehaviour
|
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{
|
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public static CameraController instance;
|
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|
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[SerializeField] private GameObject cam;
|
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|
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public float scrollSpeed = 2.5f;
|
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|
@ -17,17 +15,8 @@ public class CameraController : MonoBehaviour
|
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|
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private float timer;
|
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|
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private void Awake()
|
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{
|
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if (instance == null)
|
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instance = this;
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}
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private void Start()
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{
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if (instance != this)
|
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instance = this;
|
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|
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defaultMaxSpeed *= 0;
|
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}
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|
@ -66,29 +55,5 @@ public class CameraController : MonoBehaviour
|
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float evalTime = timer / stopAfterTime;
|
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if (!Input.GetMouseButton(1))
|
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defaultMaxSpeed = Vector2.LerpUnclamped(defaultMaxSpeed, Vector2.zero, curve.Evaluate(evalTime));
|
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}
|
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|
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public void ShakeCamera(float intensity, float duration)
|
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{
|
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StartCoroutine(DoShake(intensity, duration));
|
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}
|
||||
|
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private IEnumerator DoShake(float intensity, float duration)
|
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{
|
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Vector3 originalOffset = cam.GetComponent<CinemachineCameraOffset>().m_Offset;
|
||||
float elapsed = 0.0f;
|
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|
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while (elapsed < duration)
|
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{
|
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float x = Random.Range(-1f, 1f) * intensity;
|
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float y = Random.Range(-1f, 1f) * intensity;
|
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|
||||
cam.GetComponent<CinemachineCameraOffset>().m_Offset = new Vector3(x, y, originalOffset.z);
|
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|
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elapsed += Time.deltaTime;
|
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yield return null;
|
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}
|
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|
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cam.GetComponent<CinemachineCameraOffset>().m_Offset = originalOffset;
|
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}
|
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}
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}
|
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|
|
|
@ -0,0 +1,43 @@
|
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using System.Collections;
|
||||
using Cinemachine;
|
||||
using UnityEngine;
|
||||
|
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public class CameraShake : MonoBehaviour
|
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{
|
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public static CameraShake instance;
|
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|
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void Start()
|
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{
|
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if (instance == null)
|
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instance = this;
|
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}
|
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public void ShakeCamera(float intensity, float duration)
|
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{
|
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StartCoroutine(DoShake(intensity, duration));
|
||||
print("Shaking da booty");
|
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}
|
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|
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private IEnumerator DoShake(float intensity, float duration)
|
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{
|
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var cam = CinemachineCore.Instance.GetActiveBrain(0).ActiveVirtualCamera.VirtualCameraGameObject.GetComponent<CinemachineCameraOffset>();
|
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|
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CinemachineCameraOffset cinemachineCameraOffset = cam.GetComponent<CinemachineCameraOffset>();
|
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Vector3 originalOffset = cinemachineCameraOffset.m_Offset;
|
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float elapsed = 0.0f;
|
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|
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while (elapsed < duration)
|
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{
|
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float x = Random.Range(-1f, 1f) * intensity;
|
||||
float y = Random.Range(-1f, 1f) * intensity;
|
||||
|
||||
print("x: " + x + "y: " + y);
|
||||
|
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cam.GetComponent<CinemachineCameraOffset>().m_Offset = new Vector3(x, y, originalOffset.z);
|
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|
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elapsed += Time.deltaTime;
|
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yield return null;
|
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}
|
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|
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cam.GetComponent<CinemachineCameraOffset>().m_Offset = originalOffset;
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}
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}
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@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -6,7 +6,7 @@ public class HealthComponent : MonoBehaviour
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{
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[SerializeField] float startHealth = 100;
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public float currentHealth { get; private set; }
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public float currentHealth { get; private set; }
|
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public static event Action<Vector3, float> OnHealthChangeAtPos;
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|
@ -29,14 +29,14 @@ public class HealthComponent : MonoBehaviour
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OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage);
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currentHealth -= damage;
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currentHealth = (int) Mathf.Clamp(currentHealth, 0f, Mathf.Infinity);
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currentHealth = (int)Mathf.Clamp(currentHealth, 0f, Mathf.Infinity);
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if (currentHealth == 0)
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OnHealthZero?.Invoke();
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}
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public void SimpleKill()
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{
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CameraController.instance.ShakeCamera(5,1);
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CameraShake.instance.ShakeCamera(0.5f, 0.2f);
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|
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Destroy(gameObject);
|
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}
|
||||
|
|
Loading…
Reference in New Issue