cameraShake
This commit is contained in:
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16bbb47471
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ca2bbb2e72
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@ -4,8 +4,6 @@ using System.Collections;
|
||||||
|
|
||||||
public class CameraController : MonoBehaviour
|
public class CameraController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static CameraController instance;
|
|
||||||
|
|
||||||
[SerializeField] private GameObject cam;
|
[SerializeField] private GameObject cam;
|
||||||
|
|
||||||
public float scrollSpeed = 2.5f;
|
public float scrollSpeed = 2.5f;
|
||||||
|
@ -17,17 +15,8 @@ public class CameraController : MonoBehaviour
|
||||||
|
|
||||||
private float timer;
|
private float timer;
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
if (instance == null)
|
|
||||||
instance = this;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
if (instance != this)
|
|
||||||
instance = this;
|
|
||||||
|
|
||||||
defaultMaxSpeed *= 0;
|
defaultMaxSpeed *= 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -66,29 +55,5 @@ public class CameraController : MonoBehaviour
|
||||||
float evalTime = timer / stopAfterTime;
|
float evalTime = timer / stopAfterTime;
|
||||||
if (!Input.GetMouseButton(1))
|
if (!Input.GetMouseButton(1))
|
||||||
defaultMaxSpeed = Vector2.LerpUnclamped(defaultMaxSpeed, Vector2.zero, curve.Evaluate(evalTime));
|
defaultMaxSpeed = Vector2.LerpUnclamped(defaultMaxSpeed, Vector2.zero, curve.Evaluate(evalTime));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ShakeCamera(float intensity, float duration)
|
|
||||||
{
|
|
||||||
StartCoroutine(DoShake(intensity, duration));
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator DoShake(float intensity, float duration)
|
|
||||||
{
|
|
||||||
Vector3 originalOffset = cam.GetComponent<CinemachineCameraOffset>().m_Offset;
|
|
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float elapsed = 0.0f;
|
|
||||||
|
|
||||||
while (elapsed < duration)
|
|
||||||
{
|
|
||||||
float x = Random.Range(-1f, 1f) * intensity;
|
|
||||||
float y = Random.Range(-1f, 1f) * intensity;
|
|
||||||
|
|
||||||
cam.GetComponent<CinemachineCameraOffset>().m_Offset = new Vector3(x, y, originalOffset.z);
|
|
||||||
|
|
||||||
elapsed += Time.deltaTime;
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
cam.GetComponent<CinemachineCameraOffset>().m_Offset = originalOffset;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,43 @@
|
||||||
|
using System.Collections;
|
||||||
|
using Cinemachine;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CameraShake : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static CameraShake instance;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (instance == null)
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
public void ShakeCamera(float intensity, float duration)
|
||||||
|
{
|
||||||
|
StartCoroutine(DoShake(intensity, duration));
|
||||||
|
print("Shaking da booty");
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DoShake(float intensity, float duration)
|
||||||
|
{
|
||||||
|
var cam = CinemachineCore.Instance.GetActiveBrain(0).ActiveVirtualCamera.VirtualCameraGameObject.GetComponent<CinemachineCameraOffset>();
|
||||||
|
|
||||||
|
CinemachineCameraOffset cinemachineCameraOffset = cam.GetComponent<CinemachineCameraOffset>();
|
||||||
|
Vector3 originalOffset = cinemachineCameraOffset.m_Offset;
|
||||||
|
float elapsed = 0.0f;
|
||||||
|
|
||||||
|
while (elapsed < duration)
|
||||||
|
{
|
||||||
|
float x = Random.Range(-1f, 1f) * intensity;
|
||||||
|
float y = Random.Range(-1f, 1f) * intensity;
|
||||||
|
|
||||||
|
print("x: " + x + "y: " + y);
|
||||||
|
|
||||||
|
cam.GetComponent<CinemachineCameraOffset>().m_Offset = new Vector3(x, y, originalOffset.z);
|
||||||
|
|
||||||
|
elapsed += Time.deltaTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
cam.GetComponent<CinemachineCameraOffset>().m_Offset = originalOffset;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6ffacdb73add99f4b9c96850264e7d1a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -6,7 +6,7 @@ public class HealthComponent : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] float startHealth = 100;
|
[SerializeField] float startHealth = 100;
|
||||||
|
|
||||||
public float currentHealth { get; private set; }
|
public float currentHealth { get; private set; }
|
||||||
|
|
||||||
public static event Action<Vector3, float> OnHealthChangeAtPos;
|
public static event Action<Vector3, float> OnHealthChangeAtPos;
|
||||||
|
|
||||||
|
@ -29,14 +29,14 @@ public class HealthComponent : MonoBehaviour
|
||||||
OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage);
|
OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage);
|
||||||
currentHealth -= damage;
|
currentHealth -= damage;
|
||||||
|
|
||||||
currentHealth = (int) Mathf.Clamp(currentHealth, 0f, Mathf.Infinity);
|
currentHealth = (int)Mathf.Clamp(currentHealth, 0f, Mathf.Infinity);
|
||||||
if (currentHealth == 0)
|
if (currentHealth == 0)
|
||||||
OnHealthZero?.Invoke();
|
OnHealthZero?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SimpleKill()
|
public void SimpleKill()
|
||||||
{
|
{
|
||||||
CameraController.instance.ShakeCamera(5,1);
|
CameraShake.instance.ShakeCamera(0.5f, 0.2f);
|
||||||
|
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue