diff --git a/Assets/Scripts/Manager/EnemySpawnManager.cs b/Assets/Scripts/Manager/EnemySpawnManager.cs index 905f339..d29ae52 100644 --- a/Assets/Scripts/Manager/EnemySpawnManager.cs +++ b/Assets/Scripts/Manager/EnemySpawnManager.cs @@ -18,7 +18,7 @@ public class EnemySpawnManager : MonoBehaviour [Header("Buttons")] - [SerializeField] private Button StartButton; + [SerializeField] private Button PlayButton; [SerializeField] private Button NextButton; [SerializeField] private Button AutoPlayButton; @@ -28,22 +28,15 @@ public class EnemySpawnManager : MonoBehaviour { waveQueue = new Queue(levelDefinition.Waves); - if (StartButton != null) - StartButton.onClick.AddListener(OnStartButtonClicked); - if (NextButton != null) - NextButton.onClick.AddListener(OnNextButtonClicked); + if (PlayButton != null) + PlayButton.onClick.AddListener(OnPlayButtonClicked); if (AutoPlayButton != null) AutoPlayButton.onClick.AddListener(ToggleAutoPlayClicked); } - public void OnStartButtonClicked() + public void OnPlayButtonClicked() { HasStarted = true; - PopWave(); - } - - public void OnNextButtonClicked() - { time = waveQueue.Peek().spawnTime; PopWave(); }