Added start, autoplay, Next buttons support

This commit is contained in:
BOT Alex 2024-04-21 06:13:36 +02:00
parent 6a197d9da6
commit cd0d00af48
1 changed files with 36 additions and 1 deletions

View File

@ -2,9 +2,13 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class EnemySpawnManager : MonoBehaviour
{
public bool HasStarted = false;
public bool IsAutoPlaying = false;
private float time = 0f;
[SerializeField] private LevelDefinition levelDefinition;
[SerializeField] private EnemyCollection enemyCollection;
@ -12,11 +16,41 @@ public class EnemySpawnManager : MonoBehaviour
[SerializeField] private WaypointPath groundPath;
[SerializeField] private WaypointPath skyPath;
[Header("Buttons")]
[SerializeField] private Button StartButton;
[SerializeField] private Button NextButton;
[SerializeField] private Button AutoPlayButton;
private Queue<Wave> waveQueue;
private void Awake()
{
waveQueue = new Queue<Wave>(levelDefinition.Waves);
if (StartButton != null)
StartButton.onClick.AddListener(OnStartButtonClicked);
if (NextButton != null)
NextButton.onClick.AddListener(OnNextButtonClicked);
if (AutoPlayButton != null)
AutoPlayButton.onClick.AddListener(ToggleAutoPlayClicked);
}
public void OnStartButtonClicked()
{
HasStarted = true;
PopWave();
}
public void OnNextButtonClicked()
{
time = waveQueue.Peek().spawnTime;
PopWave();
}
public void ToggleAutoPlayClicked()
{
IsAutoPlaying = !IsAutoPlaying;
}
void Update()
@ -26,7 +60,8 @@ public class EnemySpawnManager : MonoBehaviour
return;
}
time += Time.deltaTime;
if (HasStarted && IsAutoPlaying)
time += Time.deltaTime;
if (waveQueue.Peek().spawnTime < time)
{