This commit is contained in:
OliverS 2024-04-21 06:33:24 +02:00
commit d3b77eb91f
23 changed files with 1594 additions and 1028 deletions

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File diff suppressed because it is too large Load Diff

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@ -2,9 +2,13 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class EnemySpawnManager : MonoBehaviour
{
public bool HasStarted = false;
public bool IsAutoPlaying = false;
private float time = 0f;
[SerializeField] private LevelDefinition levelDefinition;
[SerializeField] private EnemyCollection enemyCollection;
@ -12,11 +16,33 @@ public class EnemySpawnManager : MonoBehaviour
[SerializeField] private WaypointPath groundPath;
[SerializeField] private WaypointPath skyPath;
[Header("Buttons")]
[SerializeField] private Button PlayButton;
[SerializeField] private Button AutoPlayButton;
private Queue<Wave> waveQueue;
private void Awake()
{
waveQueue = new Queue<Wave>(levelDefinition.Waves);
if (PlayButton != null)
PlayButton.onClick.AddListener(OnPlayButtonClicked);
if (AutoPlayButton != null)
AutoPlayButton.onClick.AddListener(ToggleAutoPlayClicked);
}
public void OnPlayButtonClicked()
{
HasStarted = true;
time = waveQueue.Peek().spawnTime;
PopWave();
}
public void ToggleAutoPlayClicked()
{
IsAutoPlaying = !IsAutoPlaying;
}
void Update()
@ -26,6 +52,7 @@ public class EnemySpawnManager : MonoBehaviour
return;
}
if (HasStarted && IsAutoPlaying)
time += Time.deltaTime;
if (waveQueue.Peek().spawnTime < time)

View File

@ -3,7 +3,7 @@ using UnityEngine;
public class GameManager : MonoBehaviour
{
public float Balance = 0;
public Observer<float> Balance = new(500f);
public static GameManager Instance;
public bool IsBuildMode = false;

View File

@ -28,6 +28,16 @@ public class MoneyManager : MonoBehaviour
}
}
private void Update()
{
// TODO: move to observer patter idgaf rn
for (int i = 0; i < MoneyTexts.Length; i++)
{
float price = towerCollection.Towers[i].price;
MoneyTexts[i].color = GameManager.Instance.Balance.Value >= price ? Color.green : Color.red;
}
}
private void Start()
{
// Show prices
@ -40,7 +50,11 @@ public class MoneyManager : MonoBehaviour
private void OnShopButtonClicked(int index)
{
Assert.AreNotEqual(index, -1, "Shop button not init-ed with index");
TowerInfo info = towerCollection.Towers[index];
OnShopSelected?.Invoke(towerCollection.Towers[index]);
if (GameManager.Instance.Balance >= info.price)
{
OnShopSelected?.Invoke(info);
}
}
}

View File

@ -88,10 +88,14 @@ public class TowerPlacementManager : MonoBehaviour
public void OnSlotClicked(SlotManager slot, GridManager grid, int x, int y)
{
slot.gameObject.GetComponentInChildren<Renderer>().material.color = Color.blue;
if (GameManager.Instance.Balance.Value < SelectedTowerInfo.price) return; // cant afford
// slot.gameObject.GetComponentInChildren<Renderer>().material.color = Color.blue;
OnSelectSlot(slot);
SpawnTowerAtSelected(SelectedTowerPrefab);
Debug.Log("TAX");
GameManager.Instance.Balance.Value -= SelectedTowerInfo.price;
}
// Called when a slot is selected

View File

@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class BalanceDisplay : MonoBehaviour
{
public TMP_Text text;
private void Update()
{
// idgaf
UpdateText(GameManager.Instance.Balance.Value);
}
private void UpdateText(float balance)
{
text.text = $"$ {balance}";
}
}

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@ -0,0 +1,11 @@
using UnityEngine;
public class StartSceneTransition : MonoBehaviour
{
Animator animator;
void Start()
{
animator = GetComponent<Animator>();
animator.SetTrigger("start1");
}
}

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@ -0,0 +1,11 @@
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