health bar

This commit is contained in:
Sveske Juice 2024-04-21 01:12:48 +02:00
parent 8da3cf1739
commit d513ad1a87
11 changed files with 597 additions and 25 deletions

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@ -4,6 +4,9 @@ using UnityEngine.Assertions;
public abstract class Tower : MonoBehaviour public abstract class Tower : MonoBehaviour
{ {
[SerializeField]
private GameObject selectedUI;
protected bool selected = false; protected bool selected = false;
protected HealthComponent healthComp; protected HealthComponent healthComp;
protected Outline outline; protected Outline outline;
@ -14,6 +17,7 @@ public abstract class Tower : MonoBehaviour
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outline.enabled = selected; outline.enabled = selected;
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protected virtual void Awake() protected virtual void Awake()

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@ -0,0 +1,32 @@
using UnityEngine;
using UnityEngine.UI;
public class HealthBar : MonoBehaviour
{
[SerializeField]
private Image healthBar;
[SerializeField]
private HealthComponent attachHealth;
private void Awake()
{
attachHealth.OnHealthChange.AddListener(UpdateBar);
}
private void Start()
{
UpdateBar(0f, attachHealth.currentHealth); // initial check
}
private void OnDestroy()
{
attachHealth.OnHealthChange.RemoveListener(UpdateBar);
}
private void UpdateBar(float prev, float curr)
{
float percent = curr / attachHealth.StartHealth;
healthBar.fillAmount = percent;
}
}

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@ -10,6 +10,7 @@ public class HealthComponent : MonoBehaviour
public static event Action<Vector3, float> OnHealthChangeAtPos; public static event Action<Vector3, float> OnHealthChangeAtPos;
public float StartHealth => startHealth;
public UnityEvent OnHealthZero; public UnityEvent OnHealthZero;
public UnityEvent<float, float> OnHealthChange; public UnityEvent<float, float> OnHealthChange;

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