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@ -4,6 +4,9 @@ using UnityEngine.Assertions;
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public abstract class Tower : MonoBehaviour
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{
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[SerializeField]
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private GameObject selectedUI;
|
||||
|
||||
protected bool selected = false;
|
||||
protected HealthComponent healthComp;
|
||||
protected Outline outline;
|
||||
|
@ -14,6 +17,7 @@ public abstract class Tower : MonoBehaviour
|
|||
this.selected = selected;
|
||||
|
||||
outline.enabled = selected;
|
||||
selectedUI.SetActive(selected);
|
||||
}
|
||||
|
||||
protected virtual void Awake()
|
||||
|
|
|
@ -0,0 +1,32 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class HealthBar : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Image healthBar;
|
||||
|
||||
[SerializeField]
|
||||
private HealthComponent attachHealth;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
attachHealth.OnHealthChange.AddListener(UpdateBar);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
UpdateBar(0f, attachHealth.currentHealth); // initial check
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
attachHealth.OnHealthChange.RemoveListener(UpdateBar);
|
||||
}
|
||||
|
||||
private void UpdateBar(float prev, float curr)
|
||||
{
|
||||
float percent = curr / attachHealth.StartHealth;
|
||||
healthBar.fillAmount = percent;
|
||||
}
|
||||
}
|
|
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@ -10,6 +10,7 @@ public class HealthComponent : MonoBehaviour
|
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||||
public static event Action<Vector3, float> OnHealthChangeAtPos;
|
||||
|
||||
public float StartHealth => startHealth;
|
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public UnityEvent OnHealthZero;
|
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public UnityEvent<float, float> OnHealthChange;
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Loading…
Reference in New Issue