import models
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 48ecac7381f19af3bab6fef54e6dbadc, type: 3}
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--- !u!1001 &667212637924654954
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -1294,3 +1493,6 @@ SceneRoots:
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- {fileID: 1621186633}
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- {fileID: 1621186633}
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- {fileID: 1797347352}
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- {fileID: 1797347352}
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- {fileID: 1732242001}
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- {fileID: 1732242001}
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- {fileID: 841514572}
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- {fileID: 1932692269}
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- {fileID: 1671091699}
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|
|
|
@ -0,0 +1,28 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GravityTower : Tower
|
||||||
|
{
|
||||||
|
[SerializeField, Range(0.1f, 10f)]
|
||||||
|
private float radius = 1f;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Transform orb;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private LayerMask affectedBodies;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private AnimationCurve distToAcceleration;
|
||||||
|
|
||||||
|
protected override void FixedUpdate()
|
||||||
|
{
|
||||||
|
Collider[] projectilesInRadius = Physics.OverlapSphere(orb.position, radius, affectedBodies);
|
||||||
|
foreach (var projectile in projectilesInRadius)
|
||||||
|
{
|
||||||
|
Rigidbody projectileBody = projectile.GetComponent<Rigidbody>();
|
||||||
|
Vector3 projToOrb = orb.position - projectile.transform.position;
|
||||||
|
float dist = projToOrb.magnitude;
|
||||||
|
projectileBody.AddForce(projToOrb.normalized * distToAcceleration.Evaluate(dist));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 4fb850aad740b9b418ade5f74fff1818
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -15,7 +15,7 @@ public class ProjectileTower : Tower
|
||||||
|
|
||||||
private ProjectileSpawner projectileSpawner;
|
private ProjectileSpawner projectileSpawner;
|
||||||
|
|
||||||
public Vector3 AimDirection => transform.TransformVector(transform.InverseTransformVector(horizontalArc.ToKnobVector) + transform.InverseTransformVector(verticalArc.ToKnobVector));
|
public Vector3 AimDirection => barrel.transform.forward;
|
||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
|
@ -75,7 +75,7 @@ public class ProjectileTower : Tower
|
||||||
Debug.DrawRay(transform.position, horizontalArc.ToKnobVector, Color.red, attackSecondsDelay);
|
Debug.DrawRay(transform.position, horizontalArc.ToKnobVector, Color.red, attackSecondsDelay);
|
||||||
Debug.DrawRay(transform.position, verticalArc.ToKnobVector, Color.green, attackSecondsDelay);
|
Debug.DrawRay(transform.position, verticalArc.ToKnobVector, Color.green, attackSecondsDelay);
|
||||||
Debug.DrawRay(transform.position, AimDirection, Color.yellow, attackSecondsDelay);
|
Debug.DrawRay(transform.position, AimDirection, Color.yellow, attackSecondsDelay);
|
||||||
projectileSpawner.RunBulletSequence(transform.position, transform.up, AimDirection, projectileSequence);
|
projectileSpawner.RunBulletSequence(barrel.transform.position, transform.up, AimDirection, projectileSequence);
|
||||||
} while (true);
|
} while (true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -84,7 +84,6 @@ public class ProjectileTower : Tower
|
||||||
// Rotate barrel to match rotation
|
// Rotate barrel to match rotation
|
||||||
private void UpdateBarrelRotation()
|
private void UpdateBarrelRotation()
|
||||||
{
|
{
|
||||||
// TODOu
|
|
||||||
barrel.transform.localRotation = Quaternion.Euler(-verticalArc.Value, horizontalArc.Value, 0f);
|
barrel.transform.localRotation = Quaternion.Euler(-verticalArc.Value, horizontalArc.Value, 0f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -33,4 +33,12 @@ public abstract class Tower : MonoBehaviour
|
||||||
{
|
{
|
||||||
horizontalArc.Value.RemoveListener(SnapVerticalToHorizontal);
|
horizontalArc.Value.RemoveListener(SnapVerticalToHorizontal);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual void Update()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void FixedUpdate()
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue