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damage); + OnHealthChange2?.Invoke(currentHealth - damage); + OnHealthChange3.Invoke(); OnHealthChangeAtPos?.Invoke(transform.position, currentHealth - damage); currentHealth -= damage; diff --git a/Assets/Scripts/Utilities/PlaySound.cs b/Assets/Scripts/Utilities/PlaySound.cs new file mode 100644 index 0000000..3b322d1 --- /dev/null +++ b/Assets/Scripts/Utilities/PlaySound.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlaySound : MonoBehaviour +{ + public void PlayASound(string filename) + { + AudioManager.PlaySound(filename, transform.position); + } +} diff --git a/Assets/Scripts/Utilities/PlaySound.cs.meta b/Assets/Scripts/Utilities/PlaySound.cs.meta new file mode 100644 index 0000000..4b13f4d --- /dev/null +++ b/Assets/Scripts/Utilities/PlaySound.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d720360aef3510faf93af9ce3a78b2fc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: