Merge branch 'main' of https://gitea.deprived.dev/Sveskejuice/3DTD
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|
@ -24,6 +24,8 @@ public class Projectile : MonoBehaviour
|
||||||
|
|
||||||
private Vector3 prevVel;
|
private Vector3 prevVel;
|
||||||
|
|
||||||
|
[SerializeField] ParticleSystem splashPS;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
projCol = GetComponent<Collider>();
|
projCol = GetComponent<Collider>();
|
||||||
|
@ -40,6 +42,15 @@ public class Projectile : MonoBehaviour
|
||||||
projCol.material = pMat;
|
projCol.material = pMat;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (splashPS != null)
|
||||||
|
{
|
||||||
|
splashPS.time = 0f;
|
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|
splashPS.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
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private void LateUpdate()
|
private void LateUpdate()
|
||||||
{
|
{
|
||||||
prevVel = body.velocity;
|
prevVel = body.velocity;
|
||||||
|
@ -48,6 +59,8 @@ public class Projectile : MonoBehaviour
|
||||||
private void OnCollisionEnter(Collision collision)
|
private void OnCollisionEnter(Collision collision)
|
||||||
{
|
{
|
||||||
HealthComponent hitHealthComp = collision.gameObject.GetComponent<HealthComponent>();
|
HealthComponent hitHealthComp = collision.gameObject.GetComponent<HealthComponent>();
|
||||||
|
if (hitHealthComp == null)
|
||||||
|
hitHealthComp = collision.transform.parent.GetComponent<HealthComponent>();
|
||||||
// if (hitHealthComp == comingFrom) return;
|
// if (hitHealthComp == comingFrom) return;
|
||||||
if (hitHealthComp)
|
if (hitHealthComp)
|
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{
|
{
|
||||||
|
@ -64,6 +77,12 @@ public class Projectile : MonoBehaviour
|
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body.velocity = newVel.normalized * prevVel.magnitude * bounciness;
|
body.velocity = newVel.normalized * prevVel.magnitude * bounciness;
|
||||||
OnReflect?.Invoke();
|
OnReflect?.Invoke();
|
||||||
AudioManager.PlaySound("BulletBounce", transform.position);
|
AudioManager.PlaySound("BulletBounce", transform.position);
|
||||||
|
|
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|
if (splashPS != null)
|
||||||
|
{
|
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|
splashPS.time = 0f;
|
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|
splashPS.Play();
|
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|
}
|
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}
|
}
|
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}
|
}
|
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}
|
}
|
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|
|
@ -0,0 +1,35 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ToggleUIObjects : MonoBehaviour
|
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|
{
|
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|
public GameObject escToggleNoBuild;
|
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|
|
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|
bool isActive;
|
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|
void Start()
|
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|
{
|
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|
isActive = false;
|
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|
|
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|
if (escToggleNoBuild != null)
|
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|
escToggleNoBuild.SetActive(isActive);
|
||||||
|
else
|
||||||
|
Debug.LogWarning(escToggleNoBuild + "not assigned");
|
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|
}
|
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|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (!GameManager.Instance.IsBuildMode && Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
isActive = !isActive;
|
||||||
|
}
|
||||||
|
if(GameManager.Instance.IsBuildMode && Input.GetKeyDown(KeyCode.Escape))
|
||||||
|
{
|
||||||
|
isActive = false;
|
||||||
|
}
|
||||||
|
if (escToggleNoBuild != null)
|
||||||
|
escToggleNoBuild.SetActive(isActive);
|
||||||
|
else
|
||||||
|
Debug.LogWarning(escToggleNoBuild + "not assigned");
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 83ce77a154a61524c812be4354c59f4e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -36,6 +36,8 @@ public class HealthComponent : MonoBehaviour
|
||||||
|
|
||||||
public void SimpleKill()
|
public void SimpleKill()
|
||||||
{
|
{
|
||||||
|
CameraController.instance.ShakeCamera(5,1);
|
||||||
|
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,7 +6,7 @@ TextureImporter:
|
||||||
serializedVersion: 13
|
serializedVersion: 13
|
||||||
mipmaps:
|
mipmaps:
|
||||||
mipMapMode: 0
|
mipMapMode: 0
|
||||||
enableMipMap: 1
|
enableMipMap: 0
|
||||||
sRGBTexture: 1
|
sRGBTexture: 1
|
||||||
linearTexture: 0
|
linearTexture: 0
|
||||||
fadeOut: 0
|
fadeOut: 0
|
||||||
|
@ -37,13 +37,13 @@ TextureImporter:
|
||||||
filterMode: 1
|
filterMode: 1
|
||||||
aniso: 1
|
aniso: 1
|
||||||
mipBias: 0
|
mipBias: 0
|
||||||
wrapU: 0
|
wrapU: 1
|
||||||
wrapV: 0
|
wrapV: 1
|
||||||
wrapW: 0
|
wrapW: 0
|
||||||
nPOTScale: 1
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 0
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
|
@ -52,9 +52,9 @@ TextureImporter:
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 0
|
alphaIsTransparency: 1
|
||||||
spriteTessellationDetail: -1
|
spriteTessellationDetail: -1
|
||||||
textureType: 0
|
textureType: 8
|
||||||
textureShape: 1
|
textureShape: 1
|
||||||
singleChannelComponent: 0
|
singleChannelComponent: 0
|
||||||
flipbookRows: 1
|
flipbookRows: 1
|
||||||
|
@ -99,7 +99,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID:
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
"com.unity.ide.rider": "3.0.28",
|
"com.unity.ide.rider": "3.0.28",
|
||||||
"com.unity.ide.visualstudio": "2.0.22",
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
"com.unity.ide.vscode": "1.2.5",
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
|
"com.unity.postprocessing": "3.4.0",
|
||||||
"com.unity.render-pipelines.universal": "14.0.11",
|
"com.unity.render-pipelines.universal": "14.0.11",
|
||||||
"com.unity.test-framework": "1.1.33",
|
"com.unity.test-framework": "1.1.33",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
|
|
|
@ -72,6 +72,15 @@
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.postprocessing": {
|
||||||
|
"version": "3.4.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.modules.physics": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.render-pipelines.core": {
|
"com.unity.render-pipelines.core": {
|
||||||
"version": "14.0.11",
|
"version": "14.0.11",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
|
|
|
@ -805,7 +805,20 @@ PlayerSettings:
|
||||||
webGLMemoryGeometricGrowthStep: 0.2
|
webGLMemoryGeometricGrowthStep: 0.2
|
||||||
webGLMemoryGeometricGrowthCap: 96
|
webGLMemoryGeometricGrowthCap: 96
|
||||||
webGLPowerPreference: 2
|
webGLPowerPreference: 2
|
||||||
scriptingDefineSymbols: {}
|
scriptingDefineSymbols:
|
||||||
|
Android: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
PS4: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
PS5: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
QNX: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
Stadia: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
Standalone: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
VisionOS: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
WebGL: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||||
|
tvOS: UNITY_POST_PROCESSING_STACK_V2
|
||||||
additionalCompilerArguments: {}
|
additionalCompilerArguments: {}
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend: {}
|
scriptingBackend: {}
|
||||||
|
|
|
@ -13,7 +13,7 @@ TagManager:
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
- Projectile
|
- Projectile
|
||||||
-
|
- PostProcessing
|
||||||
- Tower
|
- Tower
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|
Loading…
Reference in New Issue