This commit is contained in:
BOT Alex 2024-04-21 10:24:25 +02:00
commit debe9b2184
27 changed files with 1205 additions and 367 deletions

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View File

@ -24,6 +24,8 @@ public class Projectile : MonoBehaviour
private Vector3 prevVel; private Vector3 prevVel;
[SerializeField] ParticleSystem splashPS;
private void Awake() private void Awake()
{ {
projCol = GetComponent<Collider>(); projCol = GetComponent<Collider>();
@ -40,6 +42,15 @@ public class Projectile : MonoBehaviour
projCol.material = pMat; projCol.material = pMat;
} }
void Start()
{
if (splashPS != null)
{
splashPS.time = 0f;
splashPS.Play();
}
}
private void LateUpdate() private void LateUpdate()
{ {
prevVel = body.velocity; prevVel = body.velocity;
@ -48,6 +59,8 @@ public class Projectile : MonoBehaviour
private void OnCollisionEnter(Collision collision) private void OnCollisionEnter(Collision collision)
{ {
HealthComponent hitHealthComp = collision.gameObject.GetComponent<HealthComponent>(); HealthComponent hitHealthComp = collision.gameObject.GetComponent<HealthComponent>();
if (hitHealthComp == null)
hitHealthComp = collision.transform.parent.GetComponent<HealthComponent>();
// if (hitHealthComp == comingFrom) return; // if (hitHealthComp == comingFrom) return;
if (hitHealthComp) if (hitHealthComp)
{ {
@ -64,6 +77,12 @@ public class Projectile : MonoBehaviour
body.velocity = newVel.normalized * prevVel.magnitude * bounciness; body.velocity = newVel.normalized * prevVel.magnitude * bounciness;
OnReflect?.Invoke(); OnReflect?.Invoke();
AudioManager.PlaySound("BulletBounce", transform.position); AudioManager.PlaySound("BulletBounce", transform.position);
if (splashPS != null)
{
splashPS.time = 0f;
splashPS.Play();
}
} }
} }
} }

View File

@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ToggleUIObjects : MonoBehaviour
{
public GameObject escToggleNoBuild;
bool isActive;
void Start()
{
isActive = false;
if (escToggleNoBuild != null)
escToggleNoBuild.SetActive(isActive);
else
Debug.LogWarning(escToggleNoBuild + "not assigned");
}
void Update()
{
if (!GameManager.Instance.IsBuildMode && Input.GetKeyDown(KeyCode.Escape))
{
isActive = !isActive;
}
if(GameManager.Instance.IsBuildMode && Input.GetKeyDown(KeyCode.Escape))
{
isActive = false;
}
if (escToggleNoBuild != null)
escToggleNoBuild.SetActive(isActive);
else
Debug.LogWarning(escToggleNoBuild + "not assigned");
}
}

View File

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View File

@ -36,6 +36,8 @@ public class HealthComponent : MonoBehaviour
public void SimpleKill() public void SimpleKill()
{ {
CameraController.instance.ShakeCamera(5,1);
Destroy(gameObject); Destroy(gameObject);
} }
} }

View File

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@ -37,13 +37,13 @@ TextureImporter:
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@ -6,6 +6,7 @@
"com.unity.ide.rider": "3.0.28", "com.unity.ide.rider": "3.0.28",
"com.unity.ide.visualstudio": "2.0.22", "com.unity.ide.visualstudio": "2.0.22",
"com.unity.ide.vscode": "1.2.5", "com.unity.ide.vscode": "1.2.5",
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"com.unity.test-framework": "1.1.33", "com.unity.test-framework": "1.1.33",
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View File

@ -72,6 +72,15 @@
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
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View File

@ -805,7 +805,20 @@ PlayerSettings:
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webGLMemoryGeometricGrowthCap: 96 webGLMemoryGeometricGrowthCap: 96
webGLPowerPreference: 2 webGLPowerPreference: 2
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EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
PS4: UNITY_POST_PROCESSING_STACK_V2
PS5: UNITY_POST_PROCESSING_STACK_V2
QNX: UNITY_POST_PROCESSING_STACK_V2
Stadia: UNITY_POST_PROCESSING_STACK_V2
Standalone: UNITY_POST_PROCESSING_STACK_V2
VisionOS: UNITY_POST_PROCESSING_STACK_V2
WebGL: UNITY_POST_PROCESSING_STACK_V2
XboxOne: UNITY_POST_PROCESSING_STACK_V2
tvOS: UNITY_POST_PROCESSING_STACK_V2
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View File

@ -13,7 +13,7 @@ TagManager:
- Water - Water
- UI - UI
- Projectile - Projectile
- - PostProcessing
- Tower - Tower
- -
- -