Functional waypoint system
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m_Shader: {fileID: 4800000, guid: d3beb88e61f88ca4393acdefb005fa70, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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m_Colors:
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- _halfSize: {r: 5, g: 13.05, b: 0, a: 0}
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- _r: {r: 0, g: 0, b: 5, a: 5}
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- _rect2props: {r: 0.00000047683716, g: 2.4999986, b: 10.995511, a: 10.995511}
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m_BuildTextureStacks: []
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--- !u!1001 &2331233393358520666
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--- !u!1001 &2331233393358520666
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1089,7 +1702,11 @@ PrefabInstance:
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_AddedComponents:
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- targetCorrespondingSourceObject: {fileID: 167310329963132665, guid: 9d875dda41d470948bbe6fd408a7e835,
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type: 3}
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insertIndex: -1
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addedObject: {fileID: 903034631}
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m_SourcePrefab: {fileID: 100100000, guid: 9d875dda41d470948bbe6fd408a7e835, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 9d875dda41d470948bbe6fd408a7e835, type: 3}
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--- !u!1001 &8480757413362724446
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--- !u!1001 &8480757413362724446
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PrefabInstance:
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PrefabInstance:
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@ -1178,3 +1795,4 @@ SceneRoots:
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- {fileID: 510617950}
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- {fileID: 510617950}
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- {fileID: 444480}
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- {fileID: 444480}
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- {fileID: 1039229583}
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- {fileID: 1039229583}
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- {fileID: 1278148243}
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|
|
|
@ -7,7 +7,7 @@ using UnityEngine.Assertions;
|
||||||
|
|
||||||
public class MoneyManager : MonoBehaviour
|
public class MoneyManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public TowerCollection towerCollection;
|
public EnemyCollection towerCollection;
|
||||||
[Space(10)]
|
[Space(10)]
|
||||||
public GameObject[] ShopButtons;
|
public GameObject[] ShopButtons;
|
||||||
public TMP_Text[] MoneyTexts;
|
public TMP_Text[] MoneyTexts;
|
||||||
|
|
|
@ -0,0 +1,88 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class WaypointSystemManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static WaypointSystemManager Instance;
|
||||||
|
|
||||||
|
[SerializeField] private float WaypointRadiusTolerence = 0.01f;
|
||||||
|
[SerializeField] private List<Transform> Waypoints;
|
||||||
|
|
||||||
|
[SerializeField] public List<WaypointEntityData> activeEntities = new();
|
||||||
|
|
||||||
|
public GameObject DebugPrefab;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
if (Instance != null)
|
||||||
|
Destroy(Instance);
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
var data = new WaypointEntityData();
|
||||||
|
data.Entity = Instantiate(DebugPrefab).transform;
|
||||||
|
data.MoveSpeed = 1;
|
||||||
|
|
||||||
|
AddObjectToPath(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < activeEntities.Count; i++)
|
||||||
|
{
|
||||||
|
var data = activeEntities[i];
|
||||||
|
|
||||||
|
// Check if entity still exists
|
||||||
|
if (data.Entity == null)
|
||||||
|
{
|
||||||
|
activeEntities.RemoveAt(i);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set target if no target
|
||||||
|
if (data.NextTargetPosition == null)
|
||||||
|
data.NextTargetPosition = Waypoints[0];
|
||||||
|
|
||||||
|
// Changes target if within tolerence
|
||||||
|
if (Vector3.Distance(data.Entity.position, data.NextTargetPosition.position) < WaypointRadiusTolerence)
|
||||||
|
{
|
||||||
|
int index = Waypoints.IndexOf(data.NextTargetPosition);
|
||||||
|
|
||||||
|
if (index + 1 >= Waypoints.Count)
|
||||||
|
{
|
||||||
|
Destroy(data.Entity.gameObject); // Destroy object when finish waypoints
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
data.NextTargetPosition = Waypoints[index + 1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move object by speed
|
||||||
|
Vector3 targetDirection = data.NextTargetPosition.position - data.Entity.position;
|
||||||
|
Vector3 normTargetDir = targetDirection.normalized;
|
||||||
|
|
||||||
|
float dist = Vector3.Distance(data.Entity.position, data.NextTargetPosition.position);
|
||||||
|
float minDist = Math.Min(dist, data.MoveSpeed * Time.deltaTime);
|
||||||
|
|
||||||
|
data.Entity.position += normTargetDir * minDist;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddObjectToPath(WaypointEntityData data)
|
||||||
|
{
|
||||||
|
activeEntities.Add(data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class WaypointEntityData
|
||||||
|
{
|
||||||
|
public Transform Entity;
|
||||||
|
public Transform NextTargetPosition;
|
||||||
|
public float MoveSpeed;
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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MonoImporter:
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|
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
|
Loading…
Reference in New Issue