music intesinity
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@ -12,6 +12,7 @@ GameObject:
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@ -46,7 +47,11 @@ MonoBehaviour:
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@ -73,8 +78,51 @@ MonoBehaviour:
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m_Name:
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enemyCollection: {fileID: 11400000, guid: d600de6e8946fe54db15d9208f6f63f5, type: 2}
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groundPath: {fileID: 0}
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skyPath: {fileID: 0}
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PlayButton: {fileID: 0}
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AutoPlayButton: {fileID: 0}
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--- !u!114 &4575217513678934597
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m_Name:
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inSlope: 0.06666667
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time: 30
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inSlope: 0.06666667
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outSlope: 0.06666667
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tangentMode: 34
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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intensities:
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@ -51,6 +51,7 @@ public class HideWall : MonoBehaviour
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foreach (var prevHitObject in prevHitObjects)
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{
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if (prevHitObject == null) break;
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if (!hitObjectsThisFrame.Contains(prevHitObject))
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{
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var wallOpacity = prevHitObject.GetComponent<WallOpacity>();
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@ -0,0 +1,38 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MusicManager : MonoBehaviour
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{
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[SerializeField] AnimationCurve projectilesToIntensity;
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[SerializeField]
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AudioClip[] intensities;
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private int prevIntinsity = -1;
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private AudioSource[] sources;
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void Awake()
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{
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sources = new AudioSource[intensities.Length];
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}
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private void Update()
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{
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int projectileCount = GameObject.FindObjectsByType<Projectile>(FindObjectsSortMode.None).Length;
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int intensity = (int) projectilesToIntensity.Evaluate(projectileCount) - 1;
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if (intensity > prevIntinsity)
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{
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sources[intensity] = AudioManager.PlaySound(intensities[intensity], Vector3.zero, false, false, true, true);
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}
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else if (intensity < prevIntinsity)
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{
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if (sources[prevIntinsity] != null)
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sources[prevIntinsity].Stop();
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}
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prevIntinsity = intensity;
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}
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}
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@ -0,0 +1,11 @@
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