gameScene stuff not done
This commit is contained in:
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commit
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@ -17,7 +17,7 @@ Material:
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@ -106,7 +106,7 @@ Material:
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@ -555,6 +565,110 @@ MonoBehaviour:
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@ -10,19 +10,17 @@ public class HideWall : MonoBehaviour
|
||||||
[Range(1f, 10f)] public float showFadeSpeed;
|
[Range(1f, 10f)] public float showFadeSpeed;
|
||||||
|
|
||||||
public float sphereRadius;
|
public float sphereRadius;
|
||||||
public Vector3 maxSphereRayDistanceOffset;
|
[Range(0, 10)] public float sphereRange;
|
||||||
|
public Vector3 sphereOffset;
|
||||||
|
|
||||||
float maxSphereRayDistance;
|
float maxSphereRayDistance;
|
||||||
private List<GameObject> prevHitObjects = new List<GameObject>();
|
private List<GameObject> prevHitObjects = new List<GameObject>();
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
maxSphereRayDistance = Vector3.Distance(origin.transform.position, target.transform.position) - (sphereRadius * 2 + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
Vector3 direction = ((target.transform.position + maxSphereRayDistanceOffset) - origin.transform.position).normalized;
|
maxSphereRayDistance = Vector3.Distance(origin.transform.position, target.transform.position) - (sphereRadius * 2) + sphereRange;
|
||||||
|
|
||||||
|
Vector3 direction = ((target.transform.position + sphereOffset) - origin.transform.position).normalized;
|
||||||
RaycastHit[] hits = Physics.SphereCastAll(origin.transform.position, sphereRadius, direction, maxSphereRayDistance);
|
RaycastHit[] hits = Physics.SphereCastAll(origin.transform.position, sphereRadius, direction, maxSphereRayDistance);
|
||||||
|
|
||||||
List<GameObject> hitObjectsThisFrame = new List<GameObject>();
|
List<GameObject> hitObjectsThisFrame = new List<GameObject>();
|
||||||
|
@ -30,7 +28,7 @@ public class HideWall : MonoBehaviour
|
||||||
|
|
||||||
for (int i = 0; i < hits.Length; i++)
|
for (int i = 0; i < hits.Length; i++)
|
||||||
{
|
{
|
||||||
//print(hits[i].collider.gameObject.name);
|
//print(hits[i].collider.gameObject.name);
|
||||||
if (hits[i].collider != null)
|
if (hits[i].collider != null)
|
||||||
{
|
{
|
||||||
var hitGameObject = hits[i].collider.gameObject;
|
var hitGameObject = hits[i].collider.gameObject;
|
||||||
|
|
|
@ -41,13 +41,11 @@ public class WallOpacity : MonoBehaviour
|
||||||
{
|
{
|
||||||
isShowing = true;
|
isShowing = true;
|
||||||
showFadeSpeed = speed;
|
showFadeSpeed = speed;
|
||||||
print("showing wall");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void HideWall(float speed)
|
public void HideWall(float speed)
|
||||||
{
|
{
|
||||||
isShowing = false;
|
isShowing = false;
|
||||||
hideFadeSpeed = speed;
|
hideFadeSpeed = speed;
|
||||||
print("hdiding wall");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue