Fixed my error
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@ -11,7 +11,7 @@ public class SlotManager : MonoBehaviour
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public HealthComponent TowerHealth;
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public bool IsOccupied => TowerHealth.TryGetComponent(out HealthComponent _);
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public bool IsOccupied => TowerHealth != null && TowerHealth.TryGetComponent(out HealthComponent _);
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public Transform TowerSpawnPoint;
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