plasma bullet
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@ -0,0 +1,46 @@
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using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class CubeRotator : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Speed of rotation
|
||||||
|
public float rotationSpeed = 50f;
|
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|
|
||||||
|
// Cubes to rotate
|
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|
public GameObject[] cubes;
|
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|
|
||||||
|
// Start is called before the first frame update
|
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|
void Start()
|
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|
{
|
||||||
|
// Assign random rotation axis to each cube
|
||||||
|
foreach (GameObject cube in cubes)
|
||||||
|
{
|
||||||
|
Vector3 randomAxis = Random.insideUnitSphere;
|
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|
RotateCube(cube, randomAxis, rotationSpeed);
|
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|
}
|
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|
}
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||||||
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// Update is called once per frame
|
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void Update()
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|
{
|
||||||
|
// Cubes rotate automatically, no need to do anything in Update
|
||||||
|
}
|
||||||
|
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||||||
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// Rotate cube around its axis
|
||||||
|
void RotateCube(GameObject cube, Vector3 axis, float speed)
|
||||||
|
{
|
||||||
|
// Start rotation coroutine for the cube
|
||||||
|
StartCoroutine(RotateCoroutine(cube.transform, axis, speed));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Coroutine for rotating the cube
|
||||||
|
IEnumerator RotateCoroutine(Transform cubeTransform, Vector3 axis, float speed)
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
// Rotate the cube around its axis
|
||||||
|
cubeTransform.Rotate(axis, speed * Time.deltaTime);
|
||||||
|
yield return null;
|
||||||
|
}
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}
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}
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@ -0,0 +1,11 @@
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Loading…
Reference in New Issue