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a884f97aee
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kimrdd | a884f97aee | |
kimrdd | 67deee74e3 |
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: fd9f9b61c0ebb324ebc9f929e26706bc
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -3,27 +3,37 @@ using Cinemachine;
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public class CameraController : MonoBehaviour
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public class CameraController : MonoBehaviour
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{
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{
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//[SerializeField] private CinemachineVirtualCamera cam;
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[SerializeField] private GameObject cam;
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//private CinemachineOrbitalTransposer orbitalTransposer;
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//private void Start()
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public float scrollSpeed;
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//{
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// orbitalTransposer = cam.GetCinemachineComponent<CinemachineOrbitalTransposer>();
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//}
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//private void Update()
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public Vector2 sens;
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//{
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private Vector2 defaultMaxSpeed;
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// if (Input.GetMouseButtonDown(1))
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// {
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// orbitalTransposer.m_XAxis.m_InputAxisName = "Mouse X";
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// //orbitalTransposer.
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// }
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// if (Input.GetMouseButtonUp(1))
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private void Start()
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// {
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{
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defaultMaxSpeed *= 0;
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}
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// orbitalTransposer.m_XAxis.m_InputAxisName = null;
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private void Update()
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{
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defaultMaxSpeed = new Vector2(cam.GetComponent<CinemachineFreeLook>().m_XAxis.m_MaxSpeed, cam.GetComponent<CinemachineFreeLook>().m_YAxis.m_MaxSpeed);
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// }
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if (Input.GetMouseButtonDown(1))
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//}
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{
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defaultMaxSpeed = sens;
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}
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if (Input.GetMouseButtonUp(1))
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{
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defaultMaxSpeed *= 0;
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}
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cam.GetComponent<CinemachineFreeLook>().m_XAxis.m_MaxSpeed = defaultMaxSpeed.x;
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cam.GetComponent<CinemachineFreeLook>().m_YAxis.m_MaxSpeed = defaultMaxSpeed.y;
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float scroll = Input.GetAxis("Mouse ScrollWheel");
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cam.GetComponent<CinemachineCameraOffset>().m_Offset.z += scroll * scrollSpeed;
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}
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}
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}
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@ -2,33 +2,41 @@ using UnityEngine;
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public class HideWall : MonoBehaviour
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public class HideWall : MonoBehaviour
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{
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{
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public float maxRayDistance;
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[SerializeField] private GameObject target;
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[SerializeField] private GameObject target;
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[SerializeField] private GameObject origin;
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[SerializeField] private GameObject origin;
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public GameObject prevObject;
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public Material defaultMaterial; // Material when not hitting "Wall"
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public Material defaultMaterial; // Material when not hitting "Wall"
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public Material hitMaterial; // Material when hitting "Wall"
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public Material hitMaterial; // Material when hitting "Wall"
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public GameObject prevObject;
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public float sphereRadius;
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float maxRayDistance;
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private void Start()
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{
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maxRayDistance = Vector3.Distance(target.transform.position, origin.transform.position) - sphereRadius * 2;
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}
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void Update()
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void Update()
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{
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{
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Vector3 direction = (target.transform.position - origin.transform.position).normalized;
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Vector3 direction = (target.transform.position - origin.transform.position).normalized;
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RaycastHit hit;
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RaycastHit[] hit;
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if (Physics.Raycast(origin.transform.position, direction, out hit, maxRayDistance))
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hit = Physics.SphereCastAll(origin.transform.position, sphereRadius, direction, maxRayDistance);
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for (int i = 0; i < hit.Length; i++)
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{
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{
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if (hit.collider.CompareTag("Wall"))
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if (hit[i].collider.CompareTag("Wall"))
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{
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{
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if (prevObject != null)
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if (prevObject != null)
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if (prevObject == hit.collider.gameObject)
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if (prevObject == hit[i].collider.gameObject)
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{
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{
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var renderer = hit.collider.GetComponent<Renderer>();
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var renderer = hit[i].collider.GetComponent<Renderer>();
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var originalMat = renderer.material;
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var originalMat = renderer.material;
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var originalColor = originalMat.color;
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var originalColor = originalMat.color;
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originalMat.color = new Color(originalColor.r, originalColor.g, originalColor.b, originalColor.a *0f);
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originalMat.color = new Color(originalColor.r, originalColor.g, originalColor.b, 0f);
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renderer.material = originalMat;
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renderer.material = originalMat;
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}
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}
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else
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else
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@ -36,18 +44,19 @@ public class HideWall : MonoBehaviour
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var renderer = prevObject.GetComponent<Collider>().GetComponent<Renderer>();
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var renderer = prevObject.GetComponent<Collider>().GetComponent<Renderer>();
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var originalMat = renderer.material;
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var originalMat = renderer.material;
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var originalColor = originalMat.color;
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var originalColor = originalMat.color;
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originalMat.color = new Color(originalColor.r, originalColor.g, originalColor.b, originalColor.a + 1f);
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originalMat.color = new Color(originalColor.r, originalColor.g, originalColor.b, 1f);
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renderer.material = originalMat;
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renderer.material = originalMat;
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}
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}
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prevObject = hit.collider.gameObject;
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prevObject = hit[i].collider.gameObject;
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}
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}
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print(hit[i].collider.gameObject.name);
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}
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}
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}
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}
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private void OnDrawGizmos()
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private void OnDrawGizmos()
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{
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{
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Gizmos.color = Color.red;
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Gizmos.color = Color.red;
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Gizmos.DrawRay(origin.transform.position, (target.transform.position - origin.transform.position).normalized * maxRayDistance);
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Gizmos.DrawWireSphere(origin.transform.position, sphereRadius);
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}
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}
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}
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}
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