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318e534531
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6a197d9da6
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@ -0,0 +1,29 @@
|
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
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|
|
||||||
|
public class MainMenu : MonoBehaviour
|
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|
{
|
||||||
|
// Start is called before the first frame update
|
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|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
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|
void Update()
|
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|
{
|
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|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartGame()
|
||||||
|
{
|
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|
SceneManager.LoadScene("IngameScene");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QuitGame()
|
||||||
|
{
|
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|
Application.Quit();
|
||||||
|
}
|
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|
}
|
|
@ -1,22 +0,0 @@
|
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using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
public class SceneTransition : MonoBehaviour
|
|
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{
|
|
||||||
public void StartAnimation()
|
|
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{
|
|
||||||
Animator ani = GetComponent<Animator>();
|
|
||||||
|
|
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ani.SetTrigger("start");
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|
|
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StartCoroutine(ChangeSceneAfterAnimation());
|
|
||||||
}
|
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||||||
|
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IEnumerator ChangeSceneAfterAnimation()
|
|
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{
|
|
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yield return new WaitForSeconds(1.5f);
|
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|
|
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SceneManager.LoadScene("GameScene");
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}
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@ -1,17 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class SwitchScene : MonoBehaviour
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{
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public void SwitchToScene(string scene)
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{
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SceneManager.LoadScene(scene);
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}
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public void QuitGame()
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{
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Application.Quit();
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}
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}
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@ -11,7 +11,4 @@ EditorBuildSettings:
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path: Assets/Scenes/TowerTest.unity
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|
Loading…
Reference in New Issue