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No commits in common. "6806df3fedf690049311f69292e437a924ca3901" and "f5fade285f39c61d3635597fb158c1b6822008a3" have entirely different histories.

3 changed files with 3 additions and 43 deletions

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@ -1,6 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class CameraSlotClickDetect : MonoBehaviour
@ -8,19 +7,15 @@ public class CameraSlotClickDetect : MonoBehaviour
public Camera mainCamera;
public LayerMask layerMask;
private SlotManager PrevHoveredSlot;
void Update()
{
if (Input.GetMouseButtonDown(0))
{
ShootClickRay();
ShootRay();
}
}
ShootHoverRay();
}
void ShootClickRay()
void ShootRay()
{
Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
@ -29,29 +24,8 @@ public class CameraSlotClickDetect : MonoBehaviour
{
var slotInfo = hit.collider.gameObject.GetComponentInParent<SlotManager>();
slotInfo.OnClick();
}
}
void ShootHoverRay()
{
Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
{
var slotInfo = hit.collider.gameObject.GetComponentInParent<SlotManager>();
if (PrevHoveredSlot != null && PrevHoveredSlot != slotInfo)
{
slotInfo.OnHovered();
PrevHoveredSlot.OnUnHovered();
}
PrevHoveredSlot = slotInfo;
}
else
{
PrevHoveredSlot = null;
Debug.Log($"Hit PlacementSlot! At ({slotInfo.x}, {slotInfo.y})");
}
}
}

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@ -67,7 +67,6 @@ public class TowerPlacementManager : MonoBehaviour
}
[Space(10)]
public Material SilhouetteMaterial;
public GameObject ToSilhouette(GameObject obj)

View File

@ -16,21 +16,8 @@ public class SlotManager : MonoBehaviour
/// </summary>
public event Action<SlotManager, GridManager, int, int> OnSlotClicked;
public event Action<SlotManager, GridManager, int, int> OnSlotHovered;
public event Action<SlotManager, GridManager, int, int> OnSlotUnHovered;
public void OnClick()
{
OnSlotClicked?.Invoke(this, spawnerRef, x, y);
}
public void OnHovered()
{
OnSlotHovered?.Invoke(this, spawnerRef, x, y);
}
public void OnUnHovered()
{
OnSlotUnHovered?.Invoke(this, spawnerRef, x, y);
}
}