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14 changed files with 771 additions and 34 deletions

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@ -1,29 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void StartGame()
{
SceneManager.LoadScene("IngameScene");
}
public void QuitGame()
{
Application.Quit();
}
}

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using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
public class SceneTransition : MonoBehaviour
{
public void StartAnimation()
{
Animator ani = GetComponent<Animator>();
ani.SetTrigger("start");
StartCoroutine(ChangeSceneAfterAnimation());
}
IEnumerator ChangeSceneAfterAnimation()
{
yield return new WaitForSeconds(1.5f);
SceneManager.LoadScene("GameScene");
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SwitchScene : MonoBehaviour
{
public void SwitchToScene(string scene)
{
SceneManager.LoadScene(scene);
}
public void QuitGame()
{
Application.Quit();
}
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