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72aad9f46d
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74402a8a2a
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraSlotClickDetect : MonoBehaviour
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{
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public Camera mainCamera;
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public LayerMask layerMask;
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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ShootRay();
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}
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}
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void ShootRay()
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{
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Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
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{
|
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var slotInfo = hit.collider.gameObject.GetComponentInParent<SlotManager>();
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Debug.Log($"Hit PlacementSlot! At ({slotInfo.x}, {slotInfo.y})");
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}
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}
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||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,46 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class GridManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private Vector2Int GridSize;
|
|
||||||
[SerializeField] private float Gap = 0.1f;
|
|
||||||
[Space(10)]
|
|
||||||
[SerializeField] private GameObject TowerSlotPrefab;
|
|
||||||
|
|
||||||
[DoNotSerialize] public List<GameObject> SpawnedSlots = new();
|
|
||||||
|
|
||||||
private void OnEnable()
|
|
||||||
{
|
|
||||||
TowerPlacementManager.OnSpawnGridRequested += SpawnSlots;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDisable()
|
|
||||||
{
|
|
||||||
TowerPlacementManager.OnSpawnGridRequested -= SpawnSlots;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SpawnSlots(TowerPlacementManager sender)
|
|
||||||
{
|
|
||||||
for (int x = 0; x < GridSize.x; x++)
|
|
||||||
{
|
|
||||||
for (int y = 0; y < GridSize.y; y++)
|
|
||||||
{
|
|
||||||
// Spawn slot
|
|
||||||
Vector3 spawnPosition = new(x * (Gap + 1) + 0.5f, 0, y * (Gap + 1) + 0.5f);
|
|
||||||
var spawned = Instantiate(TowerSlotPrefab, transform);
|
|
||||||
spawned.transform.localPosition = spawnPosition;
|
|
||||||
|
|
||||||
// Give the slot a ref
|
|
||||||
var infoHolder = spawned.GetComponent<SlotManager>();
|
|
||||||
infoHolder.spawnerRef = this;
|
|
||||||
infoHolder.x = x;
|
|
||||||
infoHolder.y = y;
|
|
||||||
|
|
||||||
SpawnedSlots.Add(spawned);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 8e7a492524fd6434aae9b71446cfe174
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,29 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class TowerPlacementManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Sender
|
|
||||||
/// </summary>
|
|
||||||
public static event Action<TowerPlacementManager> OnSpawnGridRequested;
|
|
||||||
|
|
||||||
public static TowerPlacementManager Singleton;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
if (Singleton != this)
|
|
||||||
Destroy(Singleton);
|
|
||||||
Singleton = this;
|
|
||||||
|
|
||||||
OnSpawnGridRequested?.Invoke(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnSlotClicked(SlotManager slot, GridManager grid, int x, int y)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: acef1d7c80f784543acd3e1571e99495
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,16 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class SlotManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GridManager spawnerRef;
|
|
||||||
public int x;
|
|
||||||
public int y;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// (Sender, spawnerRef, X, Y)
|
|
||||||
/// </summary>
|
|
||||||
public static event Action<SlotManager, GridManager, int, int> OnSlotClicked;
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 7e3dad4c0b1c18d43a137006f0f8ffd9
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -11,7 +11,6 @@ TagManager:
|
||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
- PlacementSlots
|
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
@ -36,7 +35,8 @@ TagManager:
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
- DoNotRender
|
-
|
||||||
|
-
|
||||||
m_SortingLayers:
|
m_SortingLayers:
|
||||||
- name: Default
|
- name: Default
|
||||||
uniqueID: 0
|
uniqueID: 0
|
||||||
|
|
Loading…
Reference in New Issue