using UnityEngine; public class EnableCompare : MonoBehaviour { [SerializeField] private GameObject toEnable; [SerializeField] private float threshold = 20f; public void EnableIfLess(float value) { if (value < threshold) { toEnable.SetActive(true); } } public void EnableIfGreater(float value) { if (value > threshold) { toEnable.SetActive(true); } } public void ForceEnable() { toEnable.SetActive(true); } }