using UnityEngine; using UnityEngine.Rendering; namespace UnityUtils { public static class ResourcesUtils { /// <summary> /// Load volume profile from given path. /// </summary> /// <param name="path">Path from where volume profile should be loaded.</param> public static void LoadVolumeProfile(this Volume volume, string path) { var profile = Resources.Load<VolumeProfile>(path); volume.profile = profile; } } }