using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class TowerPlacementManager : MonoBehaviour
{
///
/// Sender
///
public static event Action OnSpawnGridRequested;
public static TowerPlacementManager Singleton;
private void Start()
{
if (Singleton != this)
Destroy(Singleton);
Singleton = this;
OnSpawnGridRequested?.Invoke(this);
}
public void OnSlotClicked(SlotManager slot, GridManager grid, int x, int y)
{
}
}