using UnityEngine;

[CreateAssetMenu(fileName = "EnemyCollection", menuName = "Tower Defense/Enemy Enemies")]
public class EnemyCollection : ScriptableObject
{
    public EnemyInfo[] Enemies;
}

[System.Serializable]
public struct EnemyInfo
{
    public string name;
    public float moveSpeed;
    public bool FlyPath;
    public float feetOffset;
    public GameObject prefab;
}