using System.Collections; using System.Collections.Generic; using UnityEngine; public class ToggleUIObjects : MonoBehaviour { public GameObject escToggleNoBuild; bool isActive; void Start() { isActive = false; if (escToggleNoBuild != null) escToggleNoBuild.SetActive(isActive); else Debug.LogWarning(escToggleNoBuild + "not assigned"); } void Update() { if (!GameManager.Instance.IsBuildMode && Input.GetKeyDown(KeyCode.Escape)) { isActive = !isActive; } if(GameManager.Instance.IsBuildMode && Input.GetKeyDown(KeyCode.Escape)) { isActive = false; } if (escToggleNoBuild != null) escToggleNoBuild.SetActive(isActive); else Debug.LogWarning(escToggleNoBuild + "not assigned"); } }