using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ToggleUIObjects : MonoBehaviour
{
    public GameObject escToggleNoBuild;

    bool isActive;
    void Start()
    {
        isActive = false;

        if (escToggleNoBuild != null)
            escToggleNoBuild.SetActive(isActive);
        else
            Debug.LogWarning(escToggleNoBuild + "not assigned");
    }

    void Update()
    {
        if (!GameManager.Instance.IsBuildMode && Input.GetKeyDown(KeyCode.Escape))
        {
            isActive = !isActive;
        }
        if(GameManager.Instance.IsBuildMode && Input.GetKeyDown(KeyCode.Escape))
        {
            isActive = false;
        }
        if (escToggleNoBuild != null)
            escToggleNoBuild.SetActive(isActive);
        else
            Debug.LogWarning(escToggleNoBuild + "not assigned");
    }
}