using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WallOpacity : MonoBehaviour
{
    private float t;
    private bool isShowing = true;

    private float showFadeSpeed;
    private float hideFadeSpeed;

    private void Start()
    {
        t = 1;
    }

    void Update()
    {
        if (isShowing)
        {
            t += Time.deltaTime * showFadeSpeed;
        }
        else
        {
            t -= Time.deltaTime * hideFadeSpeed;
        }
        t = Mathf.Clamp(t, 0, 1);

        Renderer renderer = GetComponent<Renderer>();
        if (renderer != null)
        {
            var originalMat = renderer.material;
            var originalColor = originalMat.color;
            originalMat.color = new Color(originalColor.r, originalColor.g, originalColor.b, t);
            renderer.material = originalMat;
        }
    }

    public void ShowWall(float speed)
    {
        isShowing = true;
        showFadeSpeed = speed;
    }

    public void HideWall(float speed)
    {
        isShowing = false;
        hideFadeSpeed = speed;
    }
}