using UnityEngine; public static class LayerMaskExtensions { /// <summary> /// Checks if the given layer number is contained in the LayerMask. /// </summary> /// <param name="mask">The LayerMask to check.</param> /// <param name="layerNumber">The layer number to check if it is contained in the LayerMask.</param> /// <returns>True if the layer number is contained in the LayerMask, otherwise false.</returns> public static bool Contains(this LayerMask mask, int layerNumber) { return mask == (mask | (1 << layerNumber)); } }